dwrite: Fix explicit levels returned for LRE and RLE control characters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -278,7 +278,7 @@ static void bidi_resolve_explicit(UINT8 baselevel, UINT8 *classes, UINT8 *levels
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/* X2 */
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/* X2 */
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case RLE:
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case RLE:
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least_odd = get_greater_odd_level(stack[stack_top].level);
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least_odd = get_greater_odd_level(stack[stack_top].level);
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levels[i] = stack[stack_top].level;
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levels[i] = valid_level(least_odd) ? least_odd : stack[stack_top].level;
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if (valid_level(least_odd))
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if (valid_level(least_odd))
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push_stack(least_odd, NI, FALSE);
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push_stack(least_odd, NI, FALSE);
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else if (overflow_isolate_count == 0)
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else if (overflow_isolate_count == 0)
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@ -288,7 +288,7 @@ static void bidi_resolve_explicit(UINT8 baselevel, UINT8 *classes, UINT8 *levels
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/* X3 */
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/* X3 */
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case LRE:
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case LRE:
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least_even = get_greater_even_level(stack[stack_top].level);
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least_even = get_greater_even_level(stack[stack_top].level);
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levels[i] = stack[stack_top].level;
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levels[i] = valid_level(least_even) ? least_even : stack[stack_top].level;
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if (valid_level(least_even))
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if (valid_level(least_even))
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push_stack(least_even, NI, FALSE);
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push_stack(least_even, NI, FALSE);
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else if (overflow_isolate_count == 0)
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else if (overflow_isolate_count == 0)
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@ -2282,42 +2282,36 @@ static const struct bidi_test bidi_tests[] = {
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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{ 2, 2, 0, 0 },
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{ 2, 2, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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TRUE
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},
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},
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{
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{
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{ 'a', LRE, PDF, 'b', 0 },
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{ 'a', LRE, PDF, 'b', 0 },
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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{ 0, 2, 2, 0 },
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{ 0, 2, 2, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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TRUE
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},
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},
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{
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{
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{ RLE, PDF, 'a', 'b', 0 },
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{ RLE, PDF, 'a', 'b', 0 },
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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{ 1, 1, 0, 0 },
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{ 1, 1, 0, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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TRUE
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},
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},
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{
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{
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{ 'a', RLE, PDF, 'b', 0 },
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{ 'a', RLE, PDF, 'b', 0 },
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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DWRITE_READING_DIRECTION_LEFT_TO_RIGHT,
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{ 0, 1, 1, 0 },
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{ 0, 1, 1, 0 },
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{ 0, 0, 0, 0 },
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{ 0, 0, 0, 0 },
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TRUE
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},
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},
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{
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{
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{ 'a', RLE, PDF, 'b', 0 },
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{ 'a', RLE, PDF, 'b', 0 },
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DWRITE_READING_DIRECTION_RIGHT_TO_LEFT,
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DWRITE_READING_DIRECTION_RIGHT_TO_LEFT,
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{ 1, 3, 3, 1 },
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{ 1, 3, 3, 1 },
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{ 2, 2, 2, 2 },
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{ 2, 2, 2, 2 },
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TRUE
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},
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},
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{
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{
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{ LRE, PDF, 'a', 'b', 0 },
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{ LRE, PDF, 'a', 'b', 0 },
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DWRITE_READING_DIRECTION_RIGHT_TO_LEFT,
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DWRITE_READING_DIRECTION_RIGHT_TO_LEFT,
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{ 2, 2, 1, 1 },
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{ 2, 2, 1, 1 },
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{ 1, 1, 2, 2 },
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{ 1, 1, 2, 2 },
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TRUE
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},
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},
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{
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{
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{ PDF, 'a', 'b', 0 },
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{ PDF, 'a', 'b', 0 },
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@ -1648,7 +1648,7 @@ todo_wine
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flush_sequence(sequences, RENDERER_ID);
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flush_sequence(sequences, RENDERER_ID);
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hr = IDWriteTextLayout_Draw(layout, &ctxt, &testrenderer, 0.0, 0.0);
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hr = IDWriteTextLayout_Draw(layout, &ctxt, &testrenderer, 0.0, 0.0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok_sequence(sequences, RENDERER_ID, draw_seq3, "draw test 3", TRUE);
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ok_sequence(sequences, RENDERER_ID, draw_seq3, "draw test 3", FALSE);
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IDWriteTextLayout_Release(layout);
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IDWriteTextLayout_Release(layout);
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/* strikethrough splits ranges from renderer point of view, but doesn't break
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/* strikethrough splits ranges from renderer point of view, but doesn't break
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