wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.

This commit is contained in:
Henri Verbeet 2012-03-11 22:03:09 +01:00 committed by Alexandre Julliard
parent 29468906bb
commit ab4474c19b
1 changed files with 15 additions and 91 deletions

View File

@ -6623,7 +6623,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
const BYTE *sbase = NULL;
HRESULT hr = WINED3D_OK;
const BYTE *sbuf;
RECT xdst,xsrc;
BYTE *dbuf;
int x, y;
@ -6631,79 +6630,6 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
xsrc = *src_rect;
if (!src_surface)
{
RECT full_rect;
full_rect.left = 0;
full_rect.top = 0;
full_rect.right = dst_surface->resource.width;
full_rect.bottom = dst_surface->resource.height;
IntersectRect(&xdst, &full_rect, dst_rect);
}
else
{
BOOL clip_horiz, clip_vert;
xdst = *dst_rect;
clip_horiz = xdst.left < 0 || xdst.right > (int)dst_surface->resource.width;
clip_vert = xdst.top < 0 || xdst.bottom > (int)dst_surface->resource.height;
if (clip_vert || clip_horiz)
{
/* Now check if this is a special case or not... */
if ((flags & WINEDDBLT_DDFX)
|| (clip_horiz && xdst.right - xdst.left != xsrc.right - xsrc.left)
|| (clip_vert && xdst.bottom - xdst.top != xsrc.bottom - xsrc.top))
{
WARN("Out of screen rectangle in special case. Not handled right now.\n");
return WINED3D_OK;
}
if (clip_horiz)
{
if (xdst.left < 0)
{
xsrc.left -= xdst.left;
xdst.left = 0;
}
if (xdst.right > dst_surface->resource.width)
{
xsrc.right -= (xdst.right - (int)dst_surface->resource.width);
xdst.right = (int)dst_surface->resource.width;
}
}
if (clip_vert)
{
if (xdst.top < 0)
{
xsrc.top -= xdst.top;
xdst.top = 0;
}
if (xdst.bottom > dst_surface->resource.height)
{
xsrc.bottom -= (xdst.bottom - (int)dst_surface->resource.height);
xdst.bottom = (int)dst_surface->resource.height;
}
}
/* And check if after clipping something is still to be done... */
if ((xdst.right <= 0) || (xdst.bottom <= 0)
|| (xdst.left >= (int)dst_surface->resource.width)
|| (xdst.top >= (int)dst_surface->resource.height)
|| (xsrc.right <= 0) || (xsrc.bottom <= 0)
|| (xsrc.left >= (int)src_surface->resource.width)
|| (xsrc.top >= (int)src_surface->resource.height))
{
TRACE("Nothing to be done after clipping.\n");
return WINED3D_OK;
}
}
}
if (src_surface == dst_surface)
{
wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
@ -6733,29 +6659,27 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
{
src_format = dst_format;
}
if (dst_rect)
wined3d_surface_map(dst_surface, &dst_map, &xdst, 0);
else
wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
wined3d_surface_map(dst_surface, &dst_map, dst_rect, 0);
}
bpp = dst_surface->resource.format->byte_count;
srcheight = xsrc.bottom - xsrc.top;
srcwidth = xsrc.right - xsrc.left;
dstheight = xdst.bottom - xdst.top;
dstwidth = xdst.right - xdst.left;
width = (xdst.right - xdst.left) * bpp;
srcheight = src_rect->bottom - src_rect->top;
srcwidth = src_rect->right - src_rect->left;
dstheight = dst_rect->bottom - dst_rect->top;
dstwidth = dst_rect->right - dst_rect->left;
width = (dst_rect->right - dst_rect->left) * bpp;
if (src_surface)
sbase = (BYTE *)src_map.data
+ ((xsrc.top / src_format->block_height) * src_map.row_pitch)
+ ((xsrc.left / src_format->block_width) * src_format->block_byte_count);
if (dst_rect && src_surface != dst_surface)
+ ((src_rect->top / src_format->block_height) * src_map.row_pitch)
+ ((src_rect->left / src_format->block_width) * src_format->block_byte_count);
if (src_surface != dst_surface)
dbuf = dst_map.data;
else
dbuf = (BYTE *)dst_map.data
+ ((xdst.top / dst_format->block_height) * dst_map.row_pitch)
+ ((xdst.left / dst_format->block_width) * dst_format->block_byte_count);
+ ((dst_rect->top / dst_format->block_height) * dst_map.row_pitch)
+ ((dst_rect->left / dst_format->block_width) * dst_format->block_byte_count);
if (src_format->flags & dst_format->flags & WINED3DFMT_FLAG_BLOCKS)
{
@ -6854,8 +6778,8 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
sbuf = sbase;
/* Check for overlapping surfaces. */
if (src_surface != dst_surface || xdst.top < xsrc.top
|| xdst.right <= xsrc.left || xsrc.right <= xdst.left)
if (src_surface != dst_surface || dst_rect->top < src_rect->top
|| dst_rect->right <= src_rect->left || src_rect->right <= dst_rect->left)
{
/* No overlap, or dst above src, so copy from top downwards. */
for (y = 0; y < dstheight; ++y)
@ -6865,7 +6789,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
dbuf += dst_map.row_pitch;
}
}
else if (xdst.top > xsrc.top)
else if (dst_rect->top > src_rect->top)
{
/* Copy from bottom upwards. */
sbuf += src_map.row_pitch * dstheight;