d3d9/tests: Create a plain DS surface in test_reset_resources.
r200 does not support depth textures.
This commit is contained in:
parent
59881c142e
commit
ab36ab7d11
|
@ -3523,12 +3523,9 @@ static void test_reset_resources(void)
|
||||||
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
|
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128,
|
||||||
D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
|
D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
|
||||||
ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
|
ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
|
||||||
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
|
|
||||||
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
|
|
||||||
IDirect3DTexture9_Release(texture);
|
|
||||||
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
|
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
|
||||||
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
|
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
|
||||||
IDirect3DSurface9_Release(surface);
|
IDirect3DSurface9_Release(surface);
|
||||||
|
|
Loading…
Reference in New Issue