From ab36ab7d11f7fcafe1cea7c1cd7135a0472ffdb3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 16 Jan 2013 12:44:15 +0100 Subject: [PATCH] d3d9/tests: Create a plain DS surface in test_reset_resources. r200 does not support depth textures. --- dlls/d3d9/tests/device.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index a0997d695d8..cabdec5db0d 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -3523,12 +3523,9 @@ static void test_reset_resources(void) hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); - hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL, - D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL); - ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr); - hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); - ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); - IDirect3DTexture9_Release(texture); + hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, + D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); + ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface);