wined3d: Surfaces always have a container in surface_add_dirty_rect().
This commit is contained in:
parent
06c95af457
commit
aa48321ccd
|
@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3
|
||||||
surface->dirtyRect.bottom = surface->resource.height;
|
surface->dirtyRect.bottom = surface->resource.height;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* if the container is a texture then mark it dirty. */
|
|
||||||
if (surface->container)
|
|
||||||
{
|
|
||||||
TRACE("Passing to container.\n");
|
|
||||||
wined3d_texture_set_dirty(surface->container);
|
wined3d_texture_set_dirty(surface->container);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
|
||||||
|
|
Loading…
Reference in New Issue