include: Add Windows.Foundation.Numerics.Vector3 struct declaration.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -789,6 +789,7 @@ SOURCES = \
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windows.foundation.collections.idl \
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windows.foundation.idl \
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windows.foundation.metadata.idl \
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windows.foundation.numerics.idl \
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windows.gaming.input.custom.idl \
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windows.gaming.input.forcefeedback.idl \
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windows.gaming.input.idl \
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@ -0,0 +1,39 @@
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/*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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namespace Windows.Foundation.Numerics {
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typedef struct Vector3 Vector3;
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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struct Vector3
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{
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FLOAT X;
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FLOAT Y;
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FLOAT Z;
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};
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}
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