ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveStrided().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4143,8 +4143,10 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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UINT vtx_dst_stride = get_flexible_vertex_size(fvf);
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UINT vtx_dst_size = vertex_count * vtx_dst_stride;
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UINT idx_size = index_count * sizeof(WORD);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib, *vb;
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UINT vb_pos, align;
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BYTE *dst_data;
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UINT ib_pos;
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HRESULT hr;
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@ -4172,12 +4174,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_dst_size, &dst_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + vtx_dst_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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goto done;
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pack_strided_data(dst_data, vertex_count, strided_data, fvf);
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wined3d_buffer_unmap(device->vertex_buffer);
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pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + vtx_dst_size;
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hr = d3d_device_prepare_index_buffer(device, idx_size);
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@ -4187,12 +4191,14 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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if (device->index_buffer_size - idx_size < ib_pos)
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ib_pos = 0;
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &dst_data,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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wined3d_box.left = ib_pos;
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wined3d_box.right = ib_pos + idx_size;
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ib = wined3d_buffer_get_resource(device->index_buffer);
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if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
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goto done;
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memcpy(dst_data, indices, idx_size);
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wined3d_buffer_unmap(device->index_buffer);
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memcpy(wined3d_map_desc.data, indices, idx_size);
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vtx_dst_stride);
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