wined3d: Avoid abbreviations in SM5 opcode names.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -61,8 +61,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
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#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
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#define WINED3D_SM5_CPOINT_COUNT_SHIFT 11
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#define WINED3D_SM5_CPOINT_COUNT_MASK (0xffu << WINED3D_SM5_CPOINT_COUNT_SHIFT)
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#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
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#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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#define WINED3D_SM4_OPCODE_MASK 0xff
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@ -193,8 +193,8 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
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WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT = 0x93,
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WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT = 0x94,
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WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
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WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
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WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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@ -410,8 +410,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
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{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
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{WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", ""},
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{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", ""},
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{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", ""},
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@ -1031,10 +1031,11 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
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}
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}
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else if (opcode == WINED3D_SM5_OP_DCL_INPUT_CPOINT_COUNT
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|| opcode == WINED3D_SM5_OP_DCL_OUTPUT_CPOINT_COUNT)
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else if (opcode == WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT
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|| opcode == WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT)
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{
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ins->declaration.count = (opcode_token & WINED3D_SM5_CPOINT_COUNT_MASK) >> WINED3D_SM5_CPOINT_COUNT_SHIFT;
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ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
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>> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
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}
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else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
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{
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