d3d11: Rename d3d10_null_wined3d_parent_ops to d3d_null_wined3d_parent_ops.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,7 +54,7 @@ struct d3d_shader_info
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struct wined3d_shader_signature *output_signature;
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};
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extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
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/* TRACE helper functions */
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const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
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@ -25,11 +25,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {}
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static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
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const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops =
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const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
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{
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d3d10_null_wined3d_object_destroyed,
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d3d_null_wined3d_object_destroyed,
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};
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/* ID3D11Device methods */
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@ -3018,7 +3018,7 @@ static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent
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device_parent, container_parent, surface, parent, parent_ops);
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*parent = NULL;
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*parent_ops = &d3d10_null_wined3d_parent_ops;
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*parent_ops = &d3d_null_wined3d_parent_ops;
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return S_OK;
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}
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@ -3031,7 +3031,7 @@ static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *
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device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
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*parent = NULL;
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*parent_ops = &d3d10_null_wined3d_parent_ops;
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*parent_ops = &d3d_null_wined3d_parent_ops;
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return S_OK;
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}
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@ -718,7 +718,7 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
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wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc);
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if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
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view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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{
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wined3d_mutex_unlock();
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WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
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@ -1130,7 +1130,7 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
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wined3d_rendertarget_view_desc_from_d3d11(&wined3d_desc, &view->desc);
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if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
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view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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{
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wined3d_mutex_unlock();
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WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
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@ -1477,7 +1477,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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}
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if (FAILED(hr = wined3d_shader_resource_view_create(wined3d_resource,
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view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
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view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
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{
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WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
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return hr;
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