ddraw/tests: Add basic tests for DrawIndexedPrimitiveStrided.
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@ -1,5 +1,6 @@
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/*
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* Copyright 2011-2012 Henri Verbeet for CodeWeavers
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* Copyright 2012-2013 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -2965,6 +2966,77 @@ static void test_coop_level_multi_window(void)
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DestroyWindow(window1);
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}
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static void test_draw_strided(void)
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{
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static struct vec3 position[] =
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{
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{-1.0, -1.0, 0.0},
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{-1.0, 1.0, 0.0},
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{ 1.0, 1.0, 0.0},
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{ 1.0, -1.0, 0.0},
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};
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static DWORD diffuse[] =
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{
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
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};
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static WORD indices[] =
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{
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0, 1, 2, 2, 3, 0
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};
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IDirectDrawSurface4 *rt;
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IDirect3DDevice3 *device;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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IDirect3DViewport3 *viewport;
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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viewport = create_viewport(device, 0, 0, 640, 480);
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hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr);
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hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice3_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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memset(&strided, 0x55, sizeof(strided));
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strided.position.lpvData = position;
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strided.position.dwStride = sizeof(*position);
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strided.diffuse.lpvData = diffuse;
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strided.diffuse.dwStride = sizeof(*diffuse);
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hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
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&strided, 4, indices, 6, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice3_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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IDirect3DViewport3_Release(viewport);
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IDirectDrawSurface4_Release(rt);
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IDirect3DDevice3_Release(device);
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DestroyWindow(window);
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}
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START_TEST(ddraw4)
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{
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test_process_vertices();
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@ -2990,4 +3062,5 @@ START_TEST(ddraw4)
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test_coop_level_surf_create();
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test_vb_discard();
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test_coop_level_multi_window();
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test_draw_strided();
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright 2006 Stefan Dösinger for CodeWeavers
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* Copyright 2006, 2012-2013 Stefan Dösinger for CodeWeavers
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* Copyright 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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@ -2774,6 +2774,71 @@ static void test_coop_level_multi_window(void)
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DestroyWindow(window1);
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}
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static void test_draw_strided(void)
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{
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static struct vec3 position[] =
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{
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{-1.0, -1.0, 0.0},
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{-1.0, 1.0, 0.0},
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{ 1.0, 1.0, 0.0},
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{ 1.0, -1.0, 0.0},
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};
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static DWORD diffuse[] =
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{
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
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};
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static WORD indices[] =
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{
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0, 1, 2, 2, 3, 0
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};
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IDirectDrawSurface7 *rt;
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IDirect3DDevice7 *device;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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D3DDRAWPRIMITIVESTRIDEDDATA strided;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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hr = IDirect3DDevice7_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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memset(&strided, 0x55, sizeof(strided));
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strided.position.lpvData = position;
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strided.position.dwStride = sizeof(*position);
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strided.diffuse.lpvData = diffuse;
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strided.diffuse.dwStride = sizeof(*diffuse);
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hr = IDirect3DDevice7_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE,
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&strided, 4, indices, 6, 0);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice7_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
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IDirectDrawSurface7_Release(rt);
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IDirect3DDevice7_Release(device);
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DestroyWindow(window);
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}
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START_TEST(ddraw7)
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{
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HMODULE module = GetModuleHandleA("ddraw.dll");
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@ -2806,4 +2871,5 @@ START_TEST(ddraw7)
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test_coop_level_surf_create();
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test_vb_discard();
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test_coop_level_multi_window();
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test_draw_strided();
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}
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