wined3d: Set the correct texture names on cube surfaces.
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@ -231,9 +231,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
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for (i = 0; i < This->baseTexture.levels; ++i) {
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for (i = 0; i < This->baseTexture.levels; ++i) {
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for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
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for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
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if(This->baseTexture.is_srgb) {
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if(This->baseTexture.is_srgb) {
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surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, TRUE);
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surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, TRUE);
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} else {
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} else {
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surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, FALSE);
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surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, FALSE);
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}
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}
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}
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}
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}
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}
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