wined3d: Clear texture flag from correct format when color fixup is not supported.
Signed-off-by: Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3245,7 +3245,7 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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if (!adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
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if (!adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
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|| !adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
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|| !adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
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format_clear_flag(&gl_info->formats[idx], WINED3DFMT_FLAG_TEXTURE);
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format_clear_flag(format, WINED3DFMT_FLAG_TEXTURE);
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}
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}
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/* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
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/* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
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