wined3d: Pass a wined3d_cs pointer to wined3d_not_from_cs().
This partially reverts 6a9752bf5e
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2457,7 +2457,7 @@ HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
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/* Mapping resources from the worker thread isn't an issue by itself, but
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* increasing the map count would be visible to applications. */
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wined3d_not_from_cs(context->device);
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wined3d_not_from_cs(context->device->cs);
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wined3d_resource_wait_idle(resource);
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@ -2502,7 +2502,7 @@ HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context
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return WINED3D_OK;
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}
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wined3d_not_from_cs(context->device);
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wined3d_not_from_cs(context->device->cs);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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op->opcode = WINED3D_CS_OP_UNMAP;
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@ -5536,7 +5536,7 @@ void device_resource_add(struct wined3d_device *device, struct wined3d_resource
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{
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TRACE("device %p, resource %p.\n", device, resource);
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wined3d_not_from_cs(device);
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wined3d_not_from_cs(device->cs);
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list_add_head(&device->resources, &resource->resource_list_entry);
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}
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@ -5545,7 +5545,7 @@ static void device_resource_remove(struct wined3d_device *device, struct wined3d
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{
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TRACE("device %p, resource %p.\n", device, resource);
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wined3d_not_from_cs(device);
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wined3d_not_from_cs(device->cs);
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list_remove(&resource->resource_list_entry);
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}
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@ -6041,9 +6041,9 @@ static inline void wined3d_from_cs(const struct wined3d_cs *cs)
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assert(cs->thread_id == GetCurrentThreadId());
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}
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static inline void wined3d_not_from_cs(const struct wined3d_device *device)
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static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
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{
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assert(device->cs->thread_id != GetCurrentThreadId());
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assert(cs->thread_id != GetCurrentThreadId());
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}
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static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
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