wined3d: Factor out most of the execute_command_list callback to a common function.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-07-05 19:21:59 -05:00 committed by Alexandre Julliard
parent 216d241178
commit f2fe987907
3 changed files with 29 additions and 32 deletions

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@ -2353,25 +2353,12 @@ static void wined3d_cs_issue_query(struct wined3d_device_context *context,
query->state = QUERY_SIGNALLED;
}
static void wined3d_cs_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state)
static void wined3d_cs_acquire_command_list(struct wined3d_device_context *context, struct wined3d_command_list *list)
{
struct wined3d_cs_execute_command_list *op;
SIZE_T i;
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_EXECUTE_COMMAND_LIST;
op->list = list;
for (i = 0; i < list->resource_count; ++i)
wined3d_resource_acquire(list->resources[i]);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
if (restore_state)
wined3d_device_context_set_state(context, context->state);
else
wined3d_device_context_reset_state(context);
}
static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
@ -2962,6 +2949,25 @@ static void wined3d_cs_exec_execute_command_list(struct wined3d_cs *cs, const vo
}
}
void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state)
{
struct wined3d_cs_execute_command_list *op;
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_EXECUTE_COMMAND_LIST;
op->list = list;
context->ops->acquire_command_list(context, list);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
if (restore_state)
wined3d_device_context_set_state(context, context->state);
else
wined3d_device_context_reset_state(context);
}
static void *wined3d_cs_st_require_space(struct wined3d_device_context *context,
size_t size, enum wined3d_cs_queue_id queue_id)
{
@ -3042,7 +3048,7 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
wined3d_cs_issue_query,
wined3d_cs_flush,
wined3d_cs_acquire_resource,
wined3d_cs_execute_command_list,
wined3d_cs_acquire_command_list,
};
static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
@ -3169,7 +3175,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
wined3d_cs_issue_query,
wined3d_cs_flush,
wined3d_cs_acquire_resource,
wined3d_cs_execute_command_list,
wined3d_cs_acquire_command_list,
};
static void poll_queries(struct wined3d_cs *cs)
@ -3562,20 +3568,10 @@ static void wined3d_deferred_context_acquire_resource(struct wined3d_device_cont
wined3d_resource_incref(resource);
}
static void wined3d_deferred_context_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state)
static void wined3d_deferred_context_acquire_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list)
{
struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
struct wined3d_cs_execute_command_list *op;
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_EXECUTE_COMMAND_LIST;
op->list = list;
if (restore_state)
wined3d_device_context_set_state(context, context->state);
else
wined3d_device_context_reset_state(context);
/* Grab a reference to the command list. Note that this implicitly prevents
* any dependent command lists or resources from being freed as well. */
@ -3597,7 +3593,7 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
wined3d_deferred_context_issue_query,
wined3d_deferred_context_flush,
wined3d_deferred_context_acquire_resource,
wined3d_deferred_context_execute_command_list,
wined3d_deferred_context_acquire_command_list,
};
HRESULT CDECL wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context)

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@ -4908,7 +4908,7 @@ void CDECL wined3d_device_context_execute_command_list(struct wined3d_device_con
{
TRACE("context %p, list %p, restore_state %d.\n", context, list, restore_state);
context->ops->execute_command_list(context, list, restore_state);
wined3d_device_context_emit_execute_command_list(context, list, restore_state);
}
struct wined3d_rendertarget_view * CDECL wined3d_device_context_get_rendertarget_view(

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@ -4717,8 +4717,7 @@ struct wined3d_device_context_ops
void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
void (*flush)(struct wined3d_device_context *context);
void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
void (*execute_command_list)(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state);
void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
};
struct wined3d_device_context
@ -4798,6 +4797,8 @@ void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
bool indexed) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,