wined3d: Remove dead code.
This commit is contained in:
parent
43fe6b0bcf
commit
a674ae71ae
|
@ -4603,9 +4603,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *if
|
|||
This->stateBlock->lowest_disabled_stage = i;
|
||||
TRACE("New lowest disabled: %d\n", i);
|
||||
}
|
||||
if(GL_SUPPORT(NV_REGISTER_COMBINERS) && !This->stateBlock->pixelShader) {
|
||||
/* TODO: Built a stage -> texture unit mapping for register combiners */
|
||||
}
|
||||
}
|
||||
|
||||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_TEXTURESTAGE(Stage, Type));
|
||||
|
|
Loading…
Reference in New Issue