wined3d: Make the device parameter to wined3d_device_get_ps_consts_f() const.
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@ -3213,7 +3213,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_device_get_ps_consts_f(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
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UINT start_register, float *constants, UINT vector4f_count)
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UINT start_register, float *constants, UINT vector4f_count)
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{
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{
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int count = min(vector4f_count, device->d3d_pshader_constantF - start_register);
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int count = min(vector4f_count, device->d3d_pshader_constantF - start_register);
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@ -2233,7 +2233,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct win
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void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
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void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
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HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
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UINT start_register, BOOL *constants, UINT bool_count);
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UINT start_register, BOOL *constants, UINT bool_count);
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HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
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UINT start_register, float *constants, UINT vector4f_count);
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UINT start_register, float *constants, UINT vector4f_count);
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HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
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UINT start_register, int *constants, UINT vector4i_count);
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UINT start_register, int *constants, UINT vector4i_count);
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