diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index ed438102a9b..2916b2d2b4c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3213,7 +3213,7 @@ HRESULT CDECL wined3d_device_set_ps_consts_f(struct wined3d_device *device, return WINED3D_OK; } -HRESULT CDECL wined3d_device_get_ps_consts_f(struct wined3d_device *device, +HRESULT CDECL wined3d_device_get_ps_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count) { int count = min(vector4f_count, device->d3d_pshader_constantF - start_register); diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 6c31e141796..85f47b4c852 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2233,7 +2233,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct win void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology); HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count); -HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device, +HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count); HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count);