wined3d: Enable all bump mapping formats.
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@ -1540,16 +1540,13 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
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*/
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case WINED3DFMT_V8U8:
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case WINED3DFMT_V16U16:
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WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
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return WINED3D_OK;
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case WINED3DFMT_L6V5U5:
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case WINED3DFMT_X8L8V8U8:
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case WINED3DFMT_Q8W8V8U8:
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case WINED3DFMT_W11V11U10:
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case WINED3DFMT_A2W10V10U10:
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TRACE_(d3d_caps)("[FAILED]\n");
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return D3DERR_NOTAVAILABLE;
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WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
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return WINED3D_OK;
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/*****
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* DXTN Formats: Handled above
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