ddraw: Fix its vs it's typos.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -180,7 +180,7 @@ struct ddraw_surface
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*/
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*/
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#define MAX_COMPLEX_ATTACHED 6
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#define MAX_COMPLEX_ATTACHED 6
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struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
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struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
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/* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
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/* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
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* but no pointer to prevent temptations to traverse it in the wrong direction.
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* but no pointer to prevent temptations to traverse it in the wrong direction.
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*/
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*/
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BOOL is_complex_root;
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BOOL is_complex_root;
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@ -772,7 +772,7 @@ HRESULT WINAPI DllUnregisterServer(void)
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*
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*
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* Params:
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* Params:
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* surf: The enumerated surface
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* surf: The enumerated surface
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* desc: it's description
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* desc: its description
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* context: Pointer to the ddraw impl
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* context: Pointer to the ddraw impl
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*
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*
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* Returns:
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* Returns:
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@ -415,7 +415,7 @@ static void StateTest( void )
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{
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{
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HRESULT rc;
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HRESULT rc;
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/* The msdn says its undocumented, does it return an error too? */
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/* The msdn says it's undocumented, does it return an error too? */
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rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
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rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
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ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
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ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
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rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
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rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
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@ -480,7 +480,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
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}
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}
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/* According to the d3d test, the offscreen flag is set only
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/* According to the d3d test, the offscreen flag is set only
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* if exactly one vertex is transformed. Its not documented,
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* if exactly one vertex is transformed. It's not documented,
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* but the test shows that the lpOffscreen flag is set to the
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* but the test shows that the lpOffscreen flag is set to the
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* flag combination of clipping planes that clips the vertex.
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* flag combination of clipping planes that clips the vertex.
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*
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*
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@ -580,7 +580,7 @@ static HRESULT WINAPI d3d_viewport_GetBackground(IDirect3DViewport3 *iface,
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/*****************************************************************************
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/*****************************************************************************
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* IDirect3DViewport3::SetBackgroundDepth
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* IDirect3DViewport3::SetBackgroundDepth
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*
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*
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* Sets a surface that represents the background depth. It's contents are
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* Sets a surface that represents the background depth. Its contents are
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* used to set the depth buffer in IDirect3DViewport3::Clear
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* used to set the depth buffer in IDirect3DViewport3::Clear
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*
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*
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* Params:
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* Params:
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