wined3d: Implement SM5 store_raw instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-15 14:27:37 +01:00 committed by Alexandre Julliard
parent 84e3b8b933
commit a3ce3b0607
1 changed files with 23 additions and 1 deletions

View File

@ -5051,6 +5051,28 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins)
image_coord_param.param_str, image_data_param.param_str); image_coord_param.param_str, image_data_param.param_str);
} }
static void shader_glsl_store_raw(const struct wined3d_shader_instruction *ins)
{
const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type);
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param offset, data;
DWORD write_mask;
unsigned int i;
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &offset);
for (i = 0; i < 4; ++i)
{
if (!(write_mask = ins->dst[0].write_mask & (WINED3DSP_WRITEMASK_0 << i)))
continue;
shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &data);
shader_addline(buffer, "imageStore(%s_image%u, %s / 4 + %u, uvec4(%s, 0, 0, 0));\n",
prefix, ins->dst[0].reg.idx[0].offset, offset.param_str, i, data.param_str);
}
}
static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins)
{ {
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
@ -9372,7 +9394,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SINCOS */ shader_glsl_sincos, /* WINED3DSIH_SINCOS */ shader_glsl_sincos,
/* WINED3DSIH_SLT */ shader_glsl_compare, /* WINED3DSIH_SLT */ shader_glsl_compare,
/* WINED3DSIH_SQRT */ shader_glsl_map2gl, /* WINED3DSIH_SQRT */ shader_glsl_map2gl,
/* WINED3DSIH_STORE_RAW */ NULL, /* WINED3DSIH_STORE_RAW */ shader_glsl_store_raw,
/* WINED3DSIH_STORE_STRUCTURED */ NULL, /* WINED3DSIH_STORE_STRUCTURED */ NULL,
/* WINED3DSIH_STORE_UAV_TYPED */ shader_glsl_store_uav, /* WINED3DSIH_STORE_UAV_TYPED */ shader_glsl_store_uav,
/* WINED3DSIH_SUB */ shader_glsl_binop, /* WINED3DSIH_SUB */ shader_glsl_binop,