d3d8/tests: Extend the shadow test a bit.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2015-10-22 00:20:59 +02:00 committed by Alexandre Julliard
parent e7d94a3adc
commit a3432432a0
1 changed files with 15 additions and 15 deletions

View File

@ -3874,6 +3874,7 @@ done:
static void shadow_test(void)
{
IDirect3DSurface8 *original_rt, *rt;
struct surface_readback rb;
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
ULONG refcount;
@ -3886,15 +3887,12 @@ static void shadow_test(void)
static const DWORD ps_code[] =
{
0xffff0101, /* ps_1_1 */
0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1.0, 0.0, 0.0, 0.0 */
0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 0.0, 1.0, 1.0 */
0x00000051, 0xa00f0001, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c1, 0.0, 1.0, 0.0, 0.0 */
0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c2, 0.0, 0.0, 1.0, 0.0 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000042, 0xb00f0001, /* tex t1 */
0x00000008, 0xb0070001, 0xa0e40000, 0xb0e40001, /* dp3 t1.xyz, c0, t1 */
0x00000005, 0x80070000, 0xa0e40001, 0xb0e40001, /* mul r0.xyz, c1, t1 */
0x00000004, 0x80070000, 0xa0e40000, 0xb0e40000, 0x80e40000, /* mad r0.xyz, c0, t0, r0 */
0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */
0x00000005, 0xb00f0000, 0xa0e40000, 0xb0e40000, /* mul t0, c0, t0 */
0x00000004, 0x800f0000, 0xa0e40001, 0xb0e40001, 0xb0e40000, /* mad r0, c1, t1, t0 */
0x0000ffff, /* end */
};
static const struct
@ -3932,14 +3930,14 @@ static void shadow_test(void)
}
expected_colors[] =
{
{400, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
{560, 180, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
{560, 300, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
{400, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
{240, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
{ 80, 300, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
{ 80, 180, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
{240, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
{400, 60, 0x00000000},
{560, 180, 0xffff00ff},
{560, 300, 0xffff00ff},
{400, 420, 0xffffffff},
{240, 420, 0xffffffff},
{ 80, 300, 0x00000000},
{ 80, 180, 0x00000000},
{240, 60, 0x00000000},
};
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
@ -4066,14 +4064,16 @@ static void shadow_test(void)
ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
IDirect3DTexture8_Release(texture);
get_rt_readback(original_rt, &rb);
for (j = 0; j < sizeof(expected_colors) / sizeof(*expected_colors); ++j)
{
D3DCOLOR color = getPixelColor(device, expected_colors[j].x, expected_colors[j].y);
D3DCOLOR color = get_readback_color(&rb, expected_colors[j].x, expected_colors[j].y);
ok(color_match(color, expected_colors[j].color, 0),
"Expected color 0x%08x at (%u, %u) for format %s, got 0x%08x.\n",
expected_colors[j].color, expected_colors[j].x, expected_colors[j].y,
formats[i].name, color);
}
release_surface_readback(&rb);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);