d3d8/tests: Extend the shadow test a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3874,6 +3874,7 @@ done:
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static void shadow_test(void)
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{
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IDirect3DSurface8 *original_rt, *rt;
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struct surface_readback rb;
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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ULONG refcount;
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@ -3886,15 +3887,12 @@ static void shadow_test(void)
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static const DWORD ps_code[] =
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{
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0xffff0101, /* ps_1_1 */
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0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1.0, 0.0, 0.0, 0.0 */
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0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 0.0, 1.0, 1.0 */
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0x00000051, 0xa00f0001, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c1, 0.0, 1.0, 0.0, 0.0 */
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0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c2, 0.0, 0.0, 1.0, 0.0 */
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0x00000042, 0xb00f0000, /* tex t0 */
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0x00000042, 0xb00f0001, /* tex t1 */
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0x00000008, 0xb0070001, 0xa0e40000, 0xb0e40001, /* dp3 t1.xyz, c0, t1 */
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0x00000005, 0x80070000, 0xa0e40001, 0xb0e40001, /* mul r0.xyz, c1, t1 */
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0x00000004, 0x80070000, 0xa0e40000, 0xb0e40000, 0x80e40000, /* mad r0.xyz, c0, t0, r0 */
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0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */
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0x00000005, 0xb00f0000, 0xa0e40000, 0xb0e40000, /* mul t0, c0, t0 */
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0x00000004, 0x800f0000, 0xa0e40001, 0xb0e40001, 0xb0e40000, /* mad r0, c1, t1, t0 */
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0x0000ffff, /* end */
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};
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static const struct
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@ -3932,14 +3930,14 @@ static void shadow_test(void)
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}
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expected_colors[] =
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{
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{400, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
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{560, 180, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
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{560, 300, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)},
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{400, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
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{240, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)},
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{ 80, 300, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
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{ 80, 180, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
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{240, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
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{400, 60, 0x00000000},
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{560, 180, 0xffff00ff},
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{560, 300, 0xffff00ff},
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{400, 420, 0xffffffff},
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{240, 420, 0xffffffff},
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{ 80, 300, 0x00000000},
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{ 80, 180, 0x00000000},
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{240, 60, 0x00000000},
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};
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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@ -4066,14 +4064,16 @@ static void shadow_test(void)
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ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
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IDirect3DTexture8_Release(texture);
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get_rt_readback(original_rt, &rb);
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for (j = 0; j < sizeof(expected_colors) / sizeof(*expected_colors); ++j)
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{
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D3DCOLOR color = getPixelColor(device, expected_colors[j].x, expected_colors[j].y);
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D3DCOLOR color = get_readback_color(&rb, expected_colors[j].x, expected_colors[j].y);
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ok(color_match(color, expected_colors[j].color, 0),
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"Expected color 0x%08x at (%u, %u) for format %s, got 0x%08x.\n",
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expected_colors[j].color, expected_colors[j].x, expected_colors[j].y,
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formats[i].name, color);
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}
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release_surface_readback(&rb);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
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