From a3432432a07e6d4ec5ed83764acf66843623b9bc Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 22 Oct 2015 00:20:59 +0200 Subject: [PATCH] d3d8/tests: Extend the shadow test a bit. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/tests/visual.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 9ca3946b737..088fe769a97 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -3874,6 +3874,7 @@ done: static void shadow_test(void) { IDirect3DSurface8 *original_rt, *rt; + struct surface_readback rb; IDirect3DDevice8 *device; IDirect3D8 *d3d; ULONG refcount; @@ -3886,15 +3887,12 @@ static void shadow_test(void) static const DWORD ps_code[] = { 0xffff0101, /* ps_1_1 */ - 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c0, 1.0, 0.0, 0.0, 0.0 */ + 0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c0, 1.0, 0.0, 1.0, 1.0 */ 0x00000051, 0xa00f0001, 0x00000000, 0x3f800000, 0x00000000, 0x00000000, /* def c1, 0.0, 1.0, 0.0, 0.0 */ - 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x3f800000, 0x00000000, /* def c2, 0.0, 0.0, 1.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000042, 0xb00f0001, /* tex t1 */ - 0x00000008, 0xb0070001, 0xa0e40000, 0xb0e40001, /* dp3 t1.xyz, c0, t1 */ - 0x00000005, 0x80070000, 0xa0e40001, 0xb0e40001, /* mul r0.xyz, c1, t1 */ - 0x00000004, 0x80070000, 0xa0e40000, 0xb0e40000, 0x80e40000, /* mad r0.xyz, c0, t0, r0 */ - 0x40000001, 0x80080000, 0xa0aa0002, /* +mov r0.w, c2.z */ + 0x00000005, 0xb00f0000, 0xa0e40000, 0xb0e40000, /* mul t0, c0, t0 */ + 0x00000004, 0x800f0000, 0xa0e40001, 0xb0e40001, 0xb0e40000, /* mad r0, c1, t1, t0 */ 0x0000ffff, /* end */ }; static const struct @@ -3932,14 +3930,14 @@ static void shadow_test(void) } expected_colors[] = { - {400, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)}, - {560, 180, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)}, - {560, 300, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00)}, - {400, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)}, - {240, 420, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00)}, - { 80, 300, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)}, - { 80, 180, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)}, - {240, 60, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)}, + {400, 60, 0x00000000}, + {560, 180, 0xffff00ff}, + {560, 300, 0xffff00ff}, + {400, 420, 0xffffffff}, + {240, 420, 0xffffffff}, + { 80, 300, 0x00000000}, + { 80, 180, 0x00000000}, + {240, 60, 0x00000000}, }; window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, @@ -4066,14 +4064,16 @@ static void shadow_test(void) ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr); IDirect3DTexture8_Release(texture); + get_rt_readback(original_rt, &rb); for (j = 0; j < sizeof(expected_colors) / sizeof(*expected_colors); ++j) { - D3DCOLOR color = getPixelColor(device, expected_colors[j].x, expected_colors[j].y); + D3DCOLOR color = get_readback_color(&rb, expected_colors[j].x, expected_colors[j].y); ok(color_match(color, expected_colors[j].color, 0), "Expected color 0x%08x at (%u, %u) for format %s, got 0x%08x.\n", expected_colors[j].color, expected_colors[j].x, expected_colors[j].y, formats[i].name, color); } + release_surface_readback(&rb); hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);