wined3d: Make the device parameter to wined3d_device_get_surface_from_dc() const.
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@ -5981,7 +5981,7 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
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TRACE("Resource released.\n");
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TRACE("Resource released.\n");
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}
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}
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HRESULT CDECL wined3d_device_get_surface_from_dc(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
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HDC dc, struct wined3d_surface **surface)
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HDC dc, struct wined3d_surface **surface)
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{
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{
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struct wined3d_resource *resource;
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struct wined3d_resource *resource;
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@ -2249,7 +2249,7 @@ HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *de
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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UINT stream_idx, UINT *divider);
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UINT stream_idx, UINT *divider);
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HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_surface_from_dc(const struct wined3d_device *device,
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HDC dc, struct wined3d_surface **surface);
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HDC dc, struct wined3d_surface **surface);
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HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_swapchain **swapchain);
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UINT swapchain_idx, struct wined3d_swapchain **swapchain);
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