wined3d: Use wined3d_buffer_copy_bo_address() in wined3d_cs_exec_update_sub_resource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1054,25 +1054,6 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
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context_release(context);
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context_release(context);
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}
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}
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void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_box *box, const void *data)
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{
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struct wined3d_range range;
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if (box)
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{
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range.offset = box->left;
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range.size = box->right - box->left;
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}
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else
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{
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range.offset = 0;
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range.size = buffer->resource.size;
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}
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buffer->buffer_ops->buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
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}
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static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
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static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
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struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
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struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
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{
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{
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@ -2613,18 +2613,14 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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context = context_acquire(cs->c.device, NULL, 0);
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context = context_acquire(cs->c.device, NULL, 0);
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addr.buffer_object = 0;
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addr.addr = op->data.data;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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if (!wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER))
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &addr, box->right - box->left);
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{
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ERR("Failed to load buffer location.\n");
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goto done;
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}
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wined3d_buffer_upload_data(buffer, context, box, op->data.data);
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wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_BUFFER);
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goto done;
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goto done;
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}
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}
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@ -2635,9 +2631,6 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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height = wined3d_texture_get_level_height(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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depth = wined3d_texture_get_level_depth(texture, level);
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depth = wined3d_texture_get_level_depth(texture, level);
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addr.buffer_object = 0;
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addr.addr = op->data.data;
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/* Only load the sub-resource for partial updates. */
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/* Only load the sub-resource for partial updates. */
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if (!box->left && !box->top && !box->front
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if (!box->left && !box->top && !box->front
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&& box->right == width && box->bottom == height && box->back == depth)
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&& box->right == width && box->bottom == height && box->back == depth)
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@ -4930,8 +4930,6 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
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BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
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struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
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void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
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HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
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HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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