quartz/dsoundrender: Don't reset EOS on paused->running state transition.

Signed-off-by: Anton Baskanov <baskanov@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Anton Baskanov 2021-05-26 23:46:44 +07:00 committed by Alexandre Julliard
parent 82b86d4704
commit a2504b8ec7
1 changed files with 0 additions and 3 deletions

View File

@ -605,10 +605,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN
SetEvent(filter->state_event);
if (filter->sink.pin.peer)
{
filter->eos = FALSE;
IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
}
return S_OK;
}