quartz/dsoundrender: Don't reset EOS on paused->running state transition.
Signed-off-by: Anton Baskanov <baskanov@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -605,10 +605,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN
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SetEvent(filter->state_event);
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if (filter->sink.pin.peer)
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{
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filter->eos = FALSE;
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IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING);
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}
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return S_OK;
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}
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