From a2504b8ec70da37dbe98b6a547502297d31db1a6 Mon Sep 17 00:00:00 2001 From: Anton Baskanov Date: Wed, 26 May 2021 23:46:44 +0700 Subject: [PATCH] quartz/dsoundrender: Don't reset EOS on paused->running state transition. Signed-off-by: Anton Baskanov Signed-off-by: Zebediah Figura Signed-off-by: Alexandre Julliard --- dlls/quartz/dsoundrender.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/quartz/dsoundrender.c b/dlls/quartz/dsoundrender.c index 656a5e1f7ab..7c92eb6e6cc 100644 --- a/dlls/quartz/dsoundrender.c +++ b/dlls/quartz/dsoundrender.c @@ -605,10 +605,7 @@ static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFEREN SetEvent(filter->state_event); if (filter->sink.pin.peer) - { - filter->eos = FALSE; IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING); - } return S_OK; }