d3d11: Avoid magic number in d3d10_device_SOSetTargets().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3706,7 +3706,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
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TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
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TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
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count = min(target_count, 4);
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count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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for (i = 0; i < count; ++i)
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for (i = 0; i < count; ++i)
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{
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{
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