wined3d: Fix the indentation in buffer_direct_upload().

This commit is contained in:
Henri Verbeet 2010-11-18 20:50:41 +01:00 committed by Alexandre Julliard
parent 03f7a2d88e
commit a147fd9c36

View File

@ -867,6 +867,9 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
UINT start = 0, len = 0;
ENTER_GL();
/* This potentially invalidates the element array buffer binding, but the
* caller always takes care of this. */
GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object));
checkGLcall("glBindBufferARB");
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
@ -906,7 +909,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
return;
}
while(This->modified_areas)
while (This->modified_areas)
{
This->modified_areas--;
start = This->maps[This->modified_areas].offset;
@ -927,6 +930,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
}
GL_EXTCALL(glUnmapBufferARB(This->buffer_type_hint));
checkGLcall("glUnmapBufferARB");
LEAVE_GL();
}