wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_vertex_declaration().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1273,15 +1273,16 @@ static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const
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device_invalidate_state(cs->c.device, STATE_VDECL);
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}
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration)
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void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
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struct wined3d_vertex_declaration *declaration)
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{
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struct wined3d_cs_set_vertex_declaration *op;
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op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
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op->declaration = declaration;
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wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
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wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
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@ -1762,7 +1762,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
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}
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wined3d_device_context_emit_set_depth_stencil_view(context, state->fb.depth_stencil);
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wined3d_cs_emit_set_vertex_declaration(device->cs, state->vertex_declaration);
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wined3d_device_context_emit_set_vertex_declaration(context, state->vertex_declaration);
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for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i)
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{
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@ -1899,7 +1899,7 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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if (declaration)
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wined3d_vertex_declaration_incref(declaration);
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state->vertex_declaration = declaration;
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wined3d_cs_emit_set_vertex_declaration(device->cs, declaration);
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wined3d_device_context_emit_set_vertex_declaration(&device->cs->c, declaration);
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if (prev)
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wined3d_vertex_declaration_decref(prev);
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}
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@ -4770,8 +4770,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
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enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state,
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const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
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unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
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@ -4825,6 +4823,8 @@ void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context
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void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
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enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
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unsigned int initial_count) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
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struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
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void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
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const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
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