diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 468819b604b..4a61cdae904 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -1273,15 +1273,16 @@ static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const device_invalidate_state(cs->c.device, STATE_VDECL); } -void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3d_vertex_declaration *declaration) +void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context, + struct wined3d_vertex_declaration *declaration) { struct wined3d_cs_set_vertex_declaration *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c3ad3dae3fe..666b2829f7e 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1762,7 +1762,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3 } wined3d_device_context_emit_set_depth_stencil_view(context, state->fb.depth_stencil); - wined3d_cs_emit_set_vertex_declaration(device->cs, state->vertex_declaration); + wined3d_device_context_emit_set_vertex_declaration(context, state->vertex_declaration); for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i) { @@ -1899,7 +1899,7 @@ void CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device, if (declaration) wined3d_vertex_declaration_incref(declaration); state->vertex_declaration = declaration; - wined3d_cs_emit_set_vertex_declaration(device->cs, declaration); + wined3d_device_context_emit_set_vertex_declaration(&device->cs->c, declaration); if (prev) wined3d_vertex_declaration_decref(prev); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 7c43695e5f0..24237d0bdd7 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4770,8 +4770,6 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, enum wined3d_texture_stage_state state, DWORD value) DECLSPEC_HIDDEN; void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN; -void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, - struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN; void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch, @@ -4825,6 +4823,8 @@ void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view, unsigned int initial_count) DECLSPEC_HIDDEN; +void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context, + struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN; void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count, const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;