d3d9/tests: Extend autogen_mipmap_test().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5864,16 +5864,17 @@ done:
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DestroyWindow(window);
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}
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static void autogen_mipmap_test(void)
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static void test_mipmap_autogen(void)
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{
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IDirect3DTexture9 *texture = NULL;
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IDirect3DSurface9 *surface;
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IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer;
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IDirect3DTexture9 *texture, *texture2, *texture3;
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IDirect3DDevice9 *device;
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unsigned int x, y;
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D3DLOCKED_RECT lr;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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@ -5899,18 +5900,20 @@ static void autogen_mipmap_test(void)
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}
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK)
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D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK)
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{
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skip("No autogenmipmap support.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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/* Make the mipmap big, so that a smaller mipmap is used
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*/
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/* Make the texture big enough that a mipmap level > 0 is used. */
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
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@ -5976,10 +5979,159 @@ static void autogen_mipmap_test(void)
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color = getPixelColor(device, 360, 270);
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ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color);
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color = getPixelColor(device, 440, 270);
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ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color);
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ok(color == 0x00ffffff, "pixel 440/270 has color %08x, expected 0x00ffffff\n", color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (!(caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES))
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{
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skip("Blitting from textures is not supported.\n");
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IDirect3DSurface9_Release(backbuffer);
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, 0,
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D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture2, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_RENDERTARGET,
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D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture3, 0);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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memset(&lr, 0, sizeof(lr));
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hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr);
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for (y = 0; y < 1024; ++y)
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{
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for (x = 0; x < 1024; ++x)
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{
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DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4);
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POINT pt;
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pt.x = x;
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pt.y = y;
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if (PtInRect(&r1, pt))
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*dst = 0xffff0000;
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else if (PtInRect(&r2, pt))
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*dst = 0xff00ff00;
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else if (PtInRect(&r3, pt))
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*dst = 0xff0000ff;
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else if (PtInRect(&r4, pt))
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*dst = 0xff000000;
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else
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*dst = 0xffffffff;
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}
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}
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface);
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture,
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(IDirect3DBaseTexture9 *)texture2);
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 200, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 200);
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ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 200);
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ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 200, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 270);
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ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 270);
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ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture3, 0, &surface3);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_StretchRect(device, surface2, NULL, surface3, NULL, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "Failed to blit texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture3);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 200, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 200);
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ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 200);
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ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 200);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 200, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 280, 270);
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ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 360, 270);
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ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 440, 270);
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ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface3);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
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ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 200, 200);
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ok(color == 0x0000ffff, "Unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(surface3);
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IDirect3DSurface9_Release(surface2);
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IDirect3DTexture9_Release(texture3);
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IDirect3DTexture9_Release(texture2);
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IDirect3DTexture9_Release(texture);
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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@ -23309,7 +23461,7 @@ START_TEST(visual)
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g16r16_texture_test();
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pixelshader_blending_test();
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texture_transform_flags_test();
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autogen_mipmap_test();
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test_mipmap_autogen();
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fixed_function_decl_test();
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conditional_np2_repeat_test();
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fixed_function_bumpmap_test();
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