From a0fbbba85e08d51fac014f54c30139103fa167e1 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 16 Feb 2018 00:47:51 +0100 Subject: [PATCH] d3d9/tests: Extend autogen_mipmap_test(). Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/tests/visual.c | 168 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 160 insertions(+), 8 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4a257c3e034..c745c1b9240 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5864,16 +5864,17 @@ done: DestroyWindow(window); } -static void autogen_mipmap_test(void) +static void test_mipmap_autogen(void) { - IDirect3DTexture9 *texture = NULL; - IDirect3DSurface9 *surface; + IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer; + IDirect3DTexture9 *texture, *texture2, *texture3; IDirect3DDevice9 *device; unsigned int x, y; D3DLOCKED_RECT lr; IDirect3D9 *d3d; D3DCOLOR color; ULONG refcount; + D3DCAPS9 caps; HWND window; HRESULT hr; @@ -5899,18 +5900,20 @@ static void autogen_mipmap_test(void) } if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, - D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) + D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8) != D3D_OK) { skip("No autogenmipmap support.\n"); IDirect3DDevice9_Release(device); goto done; } + hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr); - /* Make the mipmap big, so that a smaller mipmap is used - */ + /* Make the texture big enough that a mipmap level > 0 is used. */ hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); @@ -5976,10 +5979,159 @@ static void autogen_mipmap_test(void) color = getPixelColor(device, 360, 270); ok(color == 0x0000ff00, "pixel 360/270 has color %08x, expected 0x0000ff00\n", color); color = getPixelColor(device, 440, 270); - ok(color == 0x00ffffff, "pixel 440/200 has color %08x, expected 0x00ffffff\n", color); + ok(color == 0x00ffffff, "pixel 440/270 has color %08x, expected 0x00ffffff\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (!(caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES)) + { + skip("Blitting from textures is not supported.\n"); + IDirect3DSurface9_Release(backbuffer); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, 0, + D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture2, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 0, D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_RENDERTARGET, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture3, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + memset(&lr, 0, sizeof(lr)); + hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); + ok(SUCCEEDED(hr), "Failed to map surface, hr %#x.\n", hr); + for (y = 0; y < 1024; ++y) + { + for (x = 0; x < 1024; ++x) + { + DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4); + POINT pt; + + pt.x = x; + pt.y = y; + if (PtInRect(&r1, pt)) + *dst = 0xffff0000; + else if (PtInRect(&r2, pt)) + *dst = 0xff00ff00; + else if (PtInRect(&r3, pt)) + *dst = 0xff0000ff; + else if (PtInRect(&r4, pt)) + *dst = 0xff000000; + else + *dst = 0xffffffff; + } + } + hr = IDirect3DSurface9_UnlockRect(surface); + ok(SUCCEEDED(hr), "Failed to unmap surface, hr %#x.\n", hr); + IDirect3DSurface9_Release(surface); + + hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)texture, + (IDirect3DBaseTexture9 *)texture2); + ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture2); + ok(SUCCEEDED(hr), "Failed to set texture, hr %x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 200, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 200); + ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 200); + ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 200, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 270); + ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 270); + ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + + hr = IDirect3DTexture9_GetSurfaceLevel(texture2, 0, &surface2); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + hr = IDirect3DTexture9_GetSurfaceLevel(texture3, 0, &surface3); + ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr); + hr = IDirect3DDevice9_StretchRect(device, surface2, NULL, surface3, NULL, D3DTEXF_POINT); + ok(SUCCEEDED(hr), "Failed to blit texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture3); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 200, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 200); + ok(color == 0x000000ff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 200); + ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 200, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 270); + ok(color == 0x00ff0000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 270); + ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface3); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffff00, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 200, 200); + ok(color == 0x0000ffff, "Unexpected color 0x%08x.\n", color); + + IDirect3DSurface9_Release(surface3); + IDirect3DSurface9_Release(surface2); + IDirect3DTexture9_Release(texture3); + IDirect3DTexture9_Release(texture2); + IDirect3DTexture9_Release(texture); + IDirect3DSurface9_Release(backbuffer); + refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: @@ -23309,7 +23461,7 @@ START_TEST(visual) g16r16_texture_test(); pixelshader_blending_test(); texture_transform_flags_test(); - autogen_mipmap_test(); + test_mipmap_autogen(); fixed_function_decl_test(); conditional_np2_repeat_test(); fixed_function_bumpmap_test();