d3d10core/tests: Introduce check_interface() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5105be5986
commit
a0492d56da
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@ -88,6 +88,31 @@ static ULONG get_refcount(void *iface)
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return IUnknown_Release(unknown);
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return IUnknown_Release(unknown);
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}
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}
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#define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d)
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static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOOL supported, BOOL is_broken)
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{
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HRESULT hr, expected_hr, broken_hr;
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IUnknown *unknown = iface, *out;
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if (supported)
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{
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expected_hr = S_OK;
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broken_hr = E_NOINTERFACE;
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}
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else
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{
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expected_hr = E_NOINTERFACE;
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broken_hr = S_OK;
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}
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hr = IUnknown_QueryInterface(unknown, riid, (void **)&out);
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ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
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"Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(out);
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return hr;
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}
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static BOOL compare_float(float f, float g, unsigned int ulps)
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static BOOL compare_float(float f, float g, unsigned int ulps)
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{
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{
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int x = *(int *)&f;
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int x = *(int *)&f;
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@ -1142,32 +1167,32 @@ static void draw_color_quad_(unsigned int line, struct d3d10core_test_context *c
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static void test_feature_level(void)
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static void test_feature_level(void)
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{
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{
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D3D_FEATURE_LEVEL feature_level;
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D3D_FEATURE_LEVEL feature_level;
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ID3D11Device *device11;
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ID3D10Device *d3d10_device;
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ID3D10Device *device10;
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ID3D11Device *d3d11_device;
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HRESULT hr;
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HRESULT hr;
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if (!(device10 = create_device()))
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if (!(d3d10_device = create_device()))
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{
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{
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skip("Failed to create device, skipping tests.\n");
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skip("Failed to create device, skipping tests.\n");
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return;
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return;
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}
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}
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hr = ID3D10Device_QueryInterface(device10, &IID_ID3D11Device, (void **)&device11);
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hr = ID3D10Device_QueryInterface(d3d10_device, &IID_ID3D11Device, (void **)&d3d11_device);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Failed to query ID3D11Device interface, hr %#x.\n", hr);
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"Failed to query ID3D11Device interface, hr %#x.\n", hr);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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win_skip("D3D11 is not available.\n");
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win_skip("D3D11 is not available.\n");
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ID3D10Device_Release(device10);
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ID3D10Device_Release(d3d10_device);
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return;
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return;
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}
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}
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/* Device was created by D3D10CreateDevice. */
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/* Device was created by D3D10CreateDevice. */
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feature_level = ID3D11Device_GetFeatureLevel(device11);
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feature_level = ID3D11Device_GetFeatureLevel(d3d11_device);
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ok(feature_level == D3D_FEATURE_LEVEL_10_0, "Got unexpected feature level %#x.\n", feature_level);
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ok(feature_level == D3D_FEATURE_LEVEL_10_0, "Got unexpected feature level %#x.\n", feature_level);
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ID3D11Device_Release(device11);
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ID3D11Device_Release(d3d11_device);
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ID3D10Device_Release(device10);
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ID3D10Device_Release(d3d10_device);
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}
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}
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static void test_device_interfaces(void)
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static void test_device_interfaces(void)
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@ -1185,13 +1210,12 @@ static void test_device_interfaces(void)
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return;
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return;
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}
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}
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hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&iface);
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check_interface(device, &IID_IUnknown, TRUE, FALSE);
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ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
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check_interface(device, &IID_IDXGIObject, TRUE, FALSE);
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IUnknown_Release(iface);
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check_interface(device, &IID_IDXGIDevice1, TRUE, TRUE); /* Not available on all Windows versions. */
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check_interface(device, &IID_ID3D10Multithread, TRUE, FALSE);
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hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
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check_interface(device, &IID_ID3D10Device1, TRUE, TRUE); /* Not available on all Windows versions. */
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ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
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check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */
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IUnknown_Release(iface);
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hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
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ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
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@ -1208,25 +1232,6 @@ static void test_device_interfaces(void)
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IUnknown_Release(dxgi_adapter);
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IUnknown_Release(dxgi_adapter);
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IUnknown_Release(dxgi_device);
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IUnknown_Release(dxgi_device);
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hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement IDXGIDevice1.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
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ok(SUCCEEDED(hr), "Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
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IUnknown_Release(iface);
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hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D10Device1 interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Device should implement ID3D11Device interface, hr %#x.\n", hr);
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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refcount = ID3D10Device_Release(device);
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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}
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@ -1239,7 +1244,6 @@ static void test_create_texture2d(void)
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D3D10_TEXTURE2D_DESC desc;
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D3D10_TEXTURE2D_DESC desc;
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ID3D10Texture2D *texture;
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ID3D10Texture2D *texture;
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UINT quality_level_count;
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UINT quality_level_count;
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IDXGISurface *surface;
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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@ -1366,9 +1370,7 @@ static void test_create_texture2d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Device_Release(tmp);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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desc.MipLevels = 0;
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desc.MipLevels = 0;
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@ -1398,19 +1400,14 @@ static void test_create_texture2d(void)
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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desc.MipLevels = 1;
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desc.MipLevels = 1;
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desc.ArraySize = 2;
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desc.ArraySize = 2;
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
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ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
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@ -1458,7 +1455,6 @@ static void test_texture2d_interfaces(void)
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ID3D11Texture2D *d3d11_texture;
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ID3D11Texture2D *d3d11_texture;
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D3D10_TEXTURE2D_DESC desc;
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D3D10_TEXTURE2D_DESC desc;
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ID3D10Texture2D *texture;
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ID3D10Texture2D *texture;
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IDXGISurface *surface;
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ID3D10Device *device;
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ID3D10Device *device;
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unsigned int i;
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unsigned int i;
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ULONG refcount;
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ULONG refcount;
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@ -1503,16 +1499,9 @@ static void test_texture2d_interfaces(void)
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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hr = check_interface(texture, &IID_ID3D11Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */
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ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Texture should implement ID3D11Texture2D.\n");
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if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture);
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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win_skip("D3D11 is not available, skipping tests.\n");
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win_skip("D3D11 is not available, skipping tests.\n");
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@ -1548,10 +1537,7 @@ static void test_texture2d_interfaces(void)
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continue;
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continue;
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}
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}
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
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IDXGISurface_Release(surface);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
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hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i);
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ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i);
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ID3D10Texture2D_Release(texture);
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ID3D10Texture2D_Release(texture);
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@ -1600,7 +1586,6 @@ static void test_create_texture3d(void)
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ID3D10Device *device, *tmp;
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ID3D10Device *device, *tmp;
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D3D10_TEXTURE3D_DESC desc;
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D3D10_TEXTURE3D_DESC desc;
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ID3D10Texture3D *texture;
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ID3D10Texture3D *texture;
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IDXGISurface *surface;
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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@ -1656,9 +1641,7 @@ static void test_create_texture3d(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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ID3D10Device_Release(tmp);
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hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture3D_Release(texture);
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ID3D10Texture3D_Release(texture);
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desc.MipLevels = 0;
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desc.MipLevels = 0;
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@ -1686,9 +1669,7 @@ static void test_create_texture3d(void)
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
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hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
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if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
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ID3D10Texture3D_Release(texture);
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ID3D10Texture3D_Release(texture);
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desc.MipLevels = 1;
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desc.MipLevels = 1;
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@ -1765,12 +1746,8 @@ static void test_create_buffer(void)
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}
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}
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buffer = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, 1024, NULL);
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buffer = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, 1024, NULL);
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hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
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hr = check_interface(buffer, &IID_ID3D11Buffer, TRUE, TRUE); /* Not available on all Windows versions. */
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Buffer should implement ID3D11Buffer.\n");
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if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer);
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ID3D10Buffer_Release(buffer);
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ID3D10Buffer_Release(buffer);
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if (FAILED(hr))
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if (FAILED(hr))
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{
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{
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win_skip("D3D11 is not available.\n");
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win_skip("D3D11 is not available.\n");
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@ -1849,7 +1826,6 @@ static void test_create_depthstencil_view(void)
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ID3D10DepthStencilView *dsview;
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ID3D10DepthStencilView *dsview;
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ID3D10Device *device, *tmp;
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ID3D10Device *device, *tmp;
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ID3D10Texture2D *texture;
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ID3D10Texture2D *texture;
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IUnknown *iface;
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unsigned int i;
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unsigned int i;
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HRESULT hr;
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HRESULT hr;
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@ -2012,10 +1988,8 @@ static void test_create_depthstencil_view(void)
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refcount = get_refcount(texture);
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refcount = get_refcount(texture);
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ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
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ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
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hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&iface);
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/* Not available on all Windows versions. */
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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check_interface(dsview, &IID_ID3D11DepthStencilView, TRUE, TRUE);
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"Test %u: Depth stencil view should implement ID3D11DepthStencilView.\n", i);
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|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
memset(&dsv_desc, 0, sizeof(dsv_desc));
|
memset(&dsv_desc, 0, sizeof(dsv_desc));
|
||||||
ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc);
|
ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc);
|
||||||
|
@ -2120,14 +2094,13 @@ static void test_create_rendertarget_view(void)
|
||||||
D3D10_TEXTURE2D_DESC texture2d_desc;
|
D3D10_TEXTURE2D_DESC texture2d_desc;
|
||||||
D3D10_SUBRESOURCE_DATA data = {0};
|
D3D10_SUBRESOURCE_DATA data = {0};
|
||||||
ULONG refcount, expected_refcount;
|
ULONG refcount, expected_refcount;
|
||||||
D3D10_BUFFER_DESC buffer_desc;
|
|
||||||
ID3D10RenderTargetView *rtview;
|
ID3D10RenderTargetView *rtview;
|
||||||
|
D3D10_BUFFER_DESC buffer_desc;
|
||||||
ID3D10Device *device, *tmp;
|
ID3D10Device *device, *tmp;
|
||||||
ID3D10Texture3D *texture3d;
|
ID3D10Texture3D *texture3d;
|
||||||
ID3D10Texture2D *texture2d;
|
ID3D10Texture2D *texture2d;
|
||||||
ID3D10Resource *texture;
|
ID3D10Resource *texture;
|
||||||
ID3D10Buffer *buffer;
|
ID3D10Buffer *buffer;
|
||||||
IUnknown *iface;
|
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
@ -2310,10 +2283,8 @@ static void test_create_rendertarget_view(void)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE);
|
||||||
"Render target view should implement ID3D11RenderTargetView.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
ID3D10RenderTargetView_Release(rtview);
|
ID3D10RenderTargetView_Release(rtview);
|
||||||
ID3D10Buffer_Release(buffer);
|
ID3D10Buffer_Release(buffer);
|
||||||
|
@ -2375,10 +2346,8 @@ static void test_create_rendertarget_view(void)
|
||||||
refcount = get_refcount(texture);
|
refcount = get_refcount(texture);
|
||||||
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
|
|
||||||
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE);
|
||||||
"Test %u: Render target view should implement ID3D11RenderTargetView.\n", i);
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
memset(&rtv_desc, 0, sizeof(rtv_desc));
|
memset(&rtv_desc, 0, sizeof(rtv_desc));
|
||||||
ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
|
ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
|
||||||
|
@ -2772,7 +2741,6 @@ static void test_create_shader_resource_view(void)
|
||||||
ID3D10Texture2D *texture2d;
|
ID3D10Texture2D *texture2d;
|
||||||
ID3D10Resource *texture;
|
ID3D10Resource *texture;
|
||||||
ID3D10Buffer *buffer;
|
ID3D10Buffer *buffer;
|
||||||
IUnknown *iface;
|
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
@ -2931,14 +2899,9 @@ static void test_create_shader_resource_view(void)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
|
||||||
"Shader resource view should implement ID3D10ShaderResourceView1.\n");
|
check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
|
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
|
||||||
"Shader resource view should implement ID3D11ShaderResourceView.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
ID3D10ShaderResourceView_Release(srview);
|
ID3D10ShaderResourceView_Release(srview);
|
||||||
ID3D10Buffer_Release(buffer);
|
ID3D10Buffer_Release(buffer);
|
||||||
|
@ -3003,14 +2966,9 @@ static void test_create_shader_resource_view(void)
|
||||||
refcount = get_refcount(texture);
|
refcount = get_refcount(texture);
|
||||||
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
|
|
||||||
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
|
||||||
"Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i);
|
check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
|
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
|
||||||
"Test %u: Shader resource view should implement ID3D11ShaderResourceView.\n", i);
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
memset(&srv_desc, 0, sizeof(srv_desc));
|
memset(&srv_desc, 0, sizeof(srv_desc));
|
||||||
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
|
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
|
||||||
|
@ -3219,7 +3177,6 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
|
||||||
ID3D10GeometryShader *gs;
|
ID3D10GeometryShader *gs;
|
||||||
ID3D10VertexShader *vs;
|
ID3D10VertexShader *vs;
|
||||||
ID3D10PixelShader *ps;
|
ID3D10PixelShader *ps;
|
||||||
IUnknown *iface;
|
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
if (!(device = create_device()))
|
if (!(device = create_device()))
|
||||||
|
@ -3243,10 +3200,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10VertexShader_QueryInterface(vs, &IID_ID3D11VertexShader, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(vs, &IID_ID3D11VertexShader, TRUE, TRUE);
|
||||||
"Vertex shader should implement ID3D11VertexShader.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
refcount = ID3D10VertexShader_Release(vs);
|
refcount = ID3D10VertexShader_Release(vs);
|
||||||
ok(!refcount, "Vertex shader has %u references left.\n", refcount);
|
ok(!refcount, "Vertex shader has %u references left.\n", refcount);
|
||||||
|
@ -3275,10 +3230,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10PixelShader_QueryInterface(ps, &IID_ID3D11PixelShader, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(ps, &IID_ID3D11PixelShader, TRUE, TRUE);
|
||||||
"Pixel shader should implement ID3D11PixelShader.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
refcount = ID3D10PixelShader_Release(ps);
|
refcount = ID3D10PixelShader_Release(ps);
|
||||||
ok(!refcount, "Pixel shader has %u references left.\n", refcount);
|
ok(!refcount, "Pixel shader has %u references left.\n", refcount);
|
||||||
|
@ -3298,10 +3251,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10GeometryShader_QueryInterface(gs, &IID_ID3D11GeometryShader, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(gs, &IID_ID3D11GeometryShader, TRUE, TRUE);
|
||||||
"Geometry shader should implement ID3D11GeometryShader.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
refcount = ID3D10GeometryShader_Release(gs);
|
refcount = ID3D10GeometryShader_Release(gs);
|
||||||
ok(!refcount, "Geometry shader has %u references left.\n", refcount);
|
ok(!refcount, "Geometry shader has %u references left.\n", refcount);
|
||||||
|
@ -3516,7 +3467,6 @@ static void test_create_blend_state(void)
|
||||||
D3D10_BLEND_DESC blend_desc;
|
D3D10_BLEND_DESC blend_desc;
|
||||||
ID3D11Device *d3d11_device;
|
ID3D11Device *d3d11_device;
|
||||||
ID3D10Device *device, *tmp;
|
ID3D10Device *device, *tmp;
|
||||||
IUnknown *iface;
|
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
|
@ -3558,10 +3508,8 @@ static void test_create_blend_state(void)
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
|
|
||||||
hr = ID3D10BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
|
||||||
"Blend state should implement ID3D10BlendState1.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
|
|
||||||
hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device);
|
hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device);
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
||||||
|
@ -3879,7 +3827,6 @@ static void test_create_query(void)
|
||||||
ID3D10Device *device, *tmp;
|
ID3D10Device *device, *tmp;
|
||||||
HRESULT hr, expected_hr;
|
HRESULT hr, expected_hr;
|
||||||
ID3D10Query *query;
|
ID3D10Query *query;
|
||||||
IUnknown *iface;
|
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
if (!(device = create_device()))
|
if (!(device = create_device()))
|
||||||
|
@ -3909,12 +3856,8 @@ static void test_create_query(void)
|
||||||
if (FAILED(hr))
|
if (FAILED(hr))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
expected_hr = tests[i].is_predicate ? S_OK : E_NOINTERFACE;
|
check_interface(query, &IID_ID3D10Predicate, tests[i].is_predicate, FALSE);
|
||||||
hr = ID3D10Query_QueryInterface(query, &IID_ID3D10Predicate, (void **)&predicate);
|
|
||||||
ID3D10Query_Release(query);
|
ID3D10Query_Release(query);
|
||||||
ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
|
|
||||||
if (SUCCEEDED(hr))
|
|
||||||
ID3D10Predicate_Release(predicate);
|
|
||||||
|
|
||||||
expected_hr = tests[i].is_predicate ? S_FALSE : E_INVALIDARG;
|
expected_hr = tests[i].is_predicate ? S_FALSE : E_INVALIDARG;
|
||||||
hr = ID3D10Device_CreatePredicate(device, &query_desc, NULL);
|
hr = ID3D10Device_CreatePredicate(device, &query_desc, NULL);
|
||||||
|
@ -3940,10 +3883,8 @@ static void test_create_query(void)
|
||||||
refcount = get_refcount(device);
|
refcount = get_refcount(device);
|
||||||
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
|
||||||
ID3D10Device_Release(tmp);
|
ID3D10Device_Release(tmp);
|
||||||
hr = ID3D10Predicate_QueryInterface(predicate, &IID_ID3D11Predicate, (void **)&iface);
|
/* Not available on all Windows versions. */
|
||||||
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
|
check_interface(predicate, &IID_ID3D11Predicate, TRUE, TRUE);
|
||||||
"Predicate should implement ID3D11Predicate.\n");
|
|
||||||
if (SUCCEEDED(hr)) IUnknown_Release(iface);
|
|
||||||
ID3D10Predicate_Release(predicate);
|
ID3D10Predicate_Release(predicate);
|
||||||
|
|
||||||
refcount = ID3D10Device_Release(device);
|
refcount = ID3D10Device_Release(device);
|
||||||
|
|
Loading…
Reference in New Issue