diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index e4ab7a4dfba..5339ccb9e87 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -88,6 +88,31 @@ static ULONG get_refcount(void *iface) return IUnknown_Release(unknown); } +#define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d) +static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOOL supported, BOOL is_broken) +{ + HRESULT hr, expected_hr, broken_hr; + IUnknown *unknown = iface, *out; + + if (supported) + { + expected_hr = S_OK; + broken_hr = E_NOINTERFACE; + } + else + { + expected_hr = E_NOINTERFACE; + broken_hr = S_OK; + } + + hr = IUnknown_QueryInterface(unknown, riid, (void **)&out); + ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr), + "Got hr %#x, expected %#x.\n", hr, expected_hr); + if (SUCCEEDED(hr)) + IUnknown_Release(out); + return hr; +} + static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; @@ -1142,32 +1167,32 @@ static void draw_color_quad_(unsigned int line, struct d3d10core_test_context *c static void test_feature_level(void) { D3D_FEATURE_LEVEL feature_level; - ID3D11Device *device11; - ID3D10Device *device10; + ID3D10Device *d3d10_device; + ID3D11Device *d3d11_device; HRESULT hr; - if (!(device10 = create_device())) + if (!(d3d10_device = create_device())) { skip("Failed to create device, skipping tests.\n"); return; } - hr = ID3D10Device_QueryInterface(device10, &IID_ID3D11Device, (void **)&device11); + hr = ID3D10Device_QueryInterface(d3d10_device, &IID_ID3D11Device, (void **)&d3d11_device); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, "Failed to query ID3D11Device interface, hr %#x.\n", hr); if (FAILED(hr)) { win_skip("D3D11 is not available.\n"); - ID3D10Device_Release(device10); + ID3D10Device_Release(d3d10_device); return; } /* Device was created by D3D10CreateDevice. */ - feature_level = ID3D11Device_GetFeatureLevel(device11); + feature_level = ID3D11Device_GetFeatureLevel(d3d11_device); ok(feature_level == D3D_FEATURE_LEVEL_10_0, "Got unexpected feature level %#x.\n", feature_level); - ID3D11Device_Release(device11); - ID3D10Device_Release(device10); + ID3D11Device_Release(d3d11_device); + ID3D10Device_Release(d3d10_device); } static void test_device_interfaces(void) @@ -1185,13 +1210,12 @@ static void test_device_interfaces(void) return; } - hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr); - IUnknown_Release(iface); - - hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr); - IUnknown_Release(iface); + check_interface(device, &IID_IUnknown, TRUE, FALSE); + check_interface(device, &IID_IDXGIObject, TRUE, FALSE); + check_interface(device, &IID_IDXGIDevice1, TRUE, TRUE); /* Not available on all Windows versions. */ + check_interface(device, &IID_ID3D10Multithread, TRUE, FALSE); + check_interface(device, &IID_ID3D10Device1, TRUE, TRUE); /* Not available on all Windows versions. */ + check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */ hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device); ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n"); @@ -1208,25 +1232,6 @@ static void test_device_interfaces(void) IUnknown_Release(dxgi_adapter); IUnknown_Release(dxgi_device); - hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Device should implement IDXGIDevice1.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface); - ok(SUCCEEDED(hr), "Device should implement ID3D10Multithread interface, hr %#x.\n", hr); - IUnknown_Release(iface); - - hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Device should implement ID3D10Device1 interface, hr %#x.\n", hr); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - - hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Device should implement ID3D11Device interface, hr %#x.\n", hr); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - refcount = ID3D10Device_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } @@ -1239,7 +1244,6 @@ static void test_create_texture2d(void) D3D10_TEXTURE2D_DESC desc; ID3D10Texture2D *texture; UINT quality_level_count; - IDXGISurface *surface; unsigned int i; HRESULT hr; @@ -1366,9 +1370,7 @@ static void test_create_texture2d(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n"); - if (SUCCEEDED(hr)) IDXGISurface_Release(surface); + check_interface(texture, &IID_IDXGISurface, TRUE, FALSE); ID3D10Texture2D_Release(texture); desc.MipLevels = 0; @@ -1398,19 +1400,14 @@ static void test_create_texture2d(void) ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); - hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); - if (SUCCEEDED(hr)) IDXGISurface_Release(surface); + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); ID3D10Texture2D_Release(texture); desc.MipLevels = 1; desc.ArraySize = 2; hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); - - hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); - if (SUCCEEDED(hr)) IDXGISurface_Release(surface); + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); ID3D10Texture2D_Release(texture); ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count); @@ -1458,7 +1455,6 @@ static void test_texture2d_interfaces(void) ID3D11Texture2D *d3d11_texture; D3D10_TEXTURE2D_DESC desc; ID3D10Texture2D *texture; - IDXGISurface *surface; ID3D10Device *device; unsigned int i; ULONG refcount; @@ -1503,16 +1499,9 @@ static void test_texture2d_interfaces(void) hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr); - - hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n"); - - hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Texture should implement ID3D11Texture2D.\n"); - if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture); + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); + hr = check_interface(texture, &IID_ID3D11Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */ ID3D10Texture2D_Release(texture); - if (FAILED(hr)) { win_skip("D3D11 is not available, skipping tests.\n"); @@ -1548,10 +1537,7 @@ static void test_texture2d_interfaces(void) continue; } - hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i); - IDXGISurface_Release(surface); - + check_interface(texture, &IID_IDXGISurface, TRUE, FALSE); hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture); ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i); ID3D10Texture2D_Release(texture); @@ -1600,7 +1586,6 @@ static void test_create_texture3d(void) ID3D10Device *device, *tmp; D3D10_TEXTURE3D_DESC desc; ID3D10Texture3D *texture; - IDXGISurface *surface; unsigned int i; HRESULT hr; @@ -1656,9 +1641,7 @@ static void test_create_texture3d(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); - if (SUCCEEDED(hr)) IDXGISurface_Release(surface); + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); ID3D10Texture3D_Release(texture); desc.MipLevels = 0; @@ -1686,9 +1669,7 @@ static void test_create_texture3d(void) ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags); ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags); - hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); - ok(FAILED(hr), "Texture should not implement IDXGISurface.\n"); - if (SUCCEEDED(hr)) IDXGISurface_Release(surface); + check_interface(texture, &IID_IDXGISurface, FALSE, FALSE); ID3D10Texture3D_Release(texture); desc.MipLevels = 1; @@ -1765,12 +1746,8 @@ static void test_create_buffer(void) } buffer = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, 1024, NULL); - hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Buffer should implement ID3D11Buffer.\n"); - if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer); + hr = check_interface(buffer, &IID_ID3D11Buffer, TRUE, TRUE); /* Not available on all Windows versions. */ ID3D10Buffer_Release(buffer); - if (FAILED(hr)) { win_skip("D3D11 is not available.\n"); @@ -1849,7 +1826,6 @@ static void test_create_depthstencil_view(void) ID3D10DepthStencilView *dsview; ID3D10Device *device, *tmp; ID3D10Texture2D *texture; - IUnknown *iface; unsigned int i; HRESULT hr; @@ -2012,10 +1988,8 @@ static void test_create_depthstencil_view(void) refcount = get_refcount(texture); ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); - hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Test %u: Depth stencil view should implement ID3D11DepthStencilView.\n", i); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(dsview, &IID_ID3D11DepthStencilView, TRUE, TRUE); memset(&dsv_desc, 0, sizeof(dsv_desc)); ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc); @@ -2120,14 +2094,13 @@ static void test_create_rendertarget_view(void) D3D10_TEXTURE2D_DESC texture2d_desc; D3D10_SUBRESOURCE_DATA data = {0}; ULONG refcount, expected_refcount; - D3D10_BUFFER_DESC buffer_desc; ID3D10RenderTargetView *rtview; + D3D10_BUFFER_DESC buffer_desc; ID3D10Device *device, *tmp; ID3D10Texture3D *texture3d; ID3D10Texture2D *texture2d; ID3D10Resource *texture; ID3D10Buffer *buffer; - IUnknown *iface; unsigned int i; HRESULT hr; @@ -2310,10 +2283,8 @@ static void test_create_rendertarget_view(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Render target view should implement ID3D11RenderTargetView.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE); ID3D10RenderTargetView_Release(rtview); ID3D10Buffer_Release(buffer); @@ -2375,10 +2346,8 @@ static void test_create_rendertarget_view(void) refcount = get_refcount(texture); ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); - hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Test %u: Render target view should implement ID3D11RenderTargetView.\n", i); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE); memset(&rtv_desc, 0, sizeof(rtv_desc)); ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc); @@ -2772,7 +2741,6 @@ static void test_create_shader_resource_view(void) ID3D10Texture2D *texture2d; ID3D10Resource *texture; ID3D10Buffer *buffer; - IUnknown *iface; unsigned int i; HRESULT hr; @@ -2931,14 +2899,9 @@ static void test_create_shader_resource_view(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Shader resource view should implement ID3D10ShaderResourceView1.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Shader resource view should implement ID3D11ShaderResourceView.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE); + check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE); ID3D10ShaderResourceView_Release(srview); ID3D10Buffer_Release(buffer); @@ -3003,14 +2966,9 @@ static void test_create_shader_resource_view(void) refcount = get_refcount(texture); ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount); - hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i); - if (SUCCEEDED(hr)) IUnknown_Release(iface); - hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Test %u: Shader resource view should implement ID3D11ShaderResourceView.\n", i); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE); + check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE); memset(&srv_desc, 0, sizeof(srv_desc)); ID3D10ShaderResourceView_GetDesc(srview, &srv_desc); @@ -3219,7 +3177,6 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream vout) ID3D10GeometryShader *gs; ID3D10VertexShader *vs; ID3D10PixelShader *ps; - IUnknown *iface; HRESULT hr; if (!(device = create_device())) @@ -3243,10 +3200,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream vout) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10VertexShader_QueryInterface(vs, &IID_ID3D11VertexShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Vertex shader should implement ID3D11VertexShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(vs, &IID_ID3D11VertexShader, TRUE, TRUE); refcount = ID3D10VertexShader_Release(vs); ok(!refcount, "Vertex shader has %u references left.\n", refcount); @@ -3275,10 +3230,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream vout) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10PixelShader_QueryInterface(ps, &IID_ID3D11PixelShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Pixel shader should implement ID3D11PixelShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(ps, &IID_ID3D11PixelShader, TRUE, TRUE); refcount = ID3D10PixelShader_Release(ps); ok(!refcount, "Pixel shader has %u references left.\n", refcount); @@ -3298,10 +3251,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream vout) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10GeometryShader_QueryInterface(gs, &IID_ID3D11GeometryShader, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Geometry shader should implement ID3D11GeometryShader.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(gs, &IID_ID3D11GeometryShader, TRUE, TRUE); refcount = ID3D10GeometryShader_Release(gs); ok(!refcount, "Geometry shader has %u references left.\n", refcount); @@ -3516,7 +3467,6 @@ static void test_create_blend_state(void) D3D10_BLEND_DESC blend_desc; ID3D11Device *d3d11_device; ID3D10Device *device, *tmp; - IUnknown *iface; unsigned int i; HRESULT hr; @@ -3558,10 +3508,8 @@ static void test_create_blend_state(void) ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Blend state should implement ID3D10BlendState1.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE); hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device); ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, @@ -3879,7 +3827,6 @@ static void test_create_query(void) ID3D10Device *device, *tmp; HRESULT hr, expected_hr; ID3D10Query *query; - IUnknown *iface; unsigned int i; if (!(device = create_device())) @@ -3909,12 +3856,8 @@ static void test_create_query(void) if (FAILED(hr)) continue; - expected_hr = tests[i].is_predicate ? S_OK : E_NOINTERFACE; - hr = ID3D10Query_QueryInterface(query, &IID_ID3D10Predicate, (void **)&predicate); + check_interface(query, &IID_ID3D10Predicate, tests[i].is_predicate, FALSE); ID3D10Query_Release(query); - ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query); - if (SUCCEEDED(hr)) - ID3D10Predicate_Release(predicate); expected_hr = tests[i].is_predicate ? S_FALSE : E_INVALIDARG; hr = ID3D10Device_CreatePredicate(device, &query_desc, NULL); @@ -3940,10 +3883,8 @@ static void test_create_query(void) refcount = get_refcount(device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ID3D10Device_Release(tmp); - hr = ID3D10Predicate_QueryInterface(predicate, &IID_ID3D11Predicate, (void **)&iface); - ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */, - "Predicate should implement ID3D11Predicate.\n"); - if (SUCCEEDED(hr)) IUnknown_Release(iface); + /* Not available on all Windows versions. */ + check_interface(predicate, &IID_ID3D11Predicate, TRUE, TRUE); ID3D10Predicate_Release(predicate); refcount = ID3D10Device_Release(device);