d3d10core/tests: Introduce check_interface() helper.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-15 12:05:44 +02:00 committed by Alexandre Julliard
parent 5105be5986
commit a0492d56da
1 changed files with 72 additions and 131 deletions

View File

@ -88,6 +88,31 @@ static ULONG get_refcount(void *iface)
return IUnknown_Release(unknown);
}
#define check_interface(a, b, c, d) check_interface_(__LINE__, a, b, c, d)
static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOOL supported, BOOL is_broken)
{
HRESULT hr, expected_hr, broken_hr;
IUnknown *unknown = iface, *out;
if (supported)
{
expected_hr = S_OK;
broken_hr = E_NOINTERFACE;
}
else
{
expected_hr = E_NOINTERFACE;
broken_hr = S_OK;
}
hr = IUnknown_QueryInterface(unknown, riid, (void **)&out);
ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
"Got hr %#x, expected %#x.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(out);
return hr;
}
static BOOL compare_float(float f, float g, unsigned int ulps)
{
int x = *(int *)&f;
@ -1142,32 +1167,32 @@ static void draw_color_quad_(unsigned int line, struct d3d10core_test_context *c
static void test_feature_level(void)
{
D3D_FEATURE_LEVEL feature_level;
ID3D11Device *device11;
ID3D10Device *device10;
ID3D10Device *d3d10_device;
ID3D11Device *d3d11_device;
HRESULT hr;
if (!(device10 = create_device()))
if (!(d3d10_device = create_device()))
{
skip("Failed to create device, skipping tests.\n");
return;
}
hr = ID3D10Device_QueryInterface(device10, &IID_ID3D11Device, (void **)&device11);
hr = ID3D10Device_QueryInterface(d3d10_device, &IID_ID3D11Device, (void **)&d3d11_device);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Failed to query ID3D11Device interface, hr %#x.\n", hr);
if (FAILED(hr))
{
win_skip("D3D11 is not available.\n");
ID3D10Device_Release(device10);
ID3D10Device_Release(d3d10_device);
return;
}
/* Device was created by D3D10CreateDevice. */
feature_level = ID3D11Device_GetFeatureLevel(device11);
feature_level = ID3D11Device_GetFeatureLevel(d3d11_device);
ok(feature_level == D3D_FEATURE_LEVEL_10_0, "Got unexpected feature level %#x.\n", feature_level);
ID3D11Device_Release(device11);
ID3D10Device_Release(device10);
ID3D11Device_Release(d3d11_device);
ID3D10Device_Release(d3d10_device);
}
static void test_device_interfaces(void)
@ -1185,13 +1210,12 @@ static void test_device_interfaces(void)
return;
}
hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IUnknown interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement IDXGIObject interface, hr %#x.\n", hr);
IUnknown_Release(iface);
check_interface(device, &IID_IUnknown, TRUE, FALSE);
check_interface(device, &IID_IDXGIObject, TRUE, FALSE);
check_interface(device, &IID_IDXGIDevice1, TRUE, TRUE); /* Not available on all Windows versions. */
check_interface(device, &IID_ID3D10Multithread, TRUE, FALSE);
check_interface(device, &IID_ID3D10Device1, TRUE, TRUE); /* Not available on all Windows versions. */
check_interface(device, &IID_ID3D11Device, TRUE, TRUE); /* Not available on all Windows versions. */
hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
ok(SUCCEEDED(hr), "Device should implement IDXGIDevice.\n");
@ -1208,25 +1232,6 @@ static void test_device_interfaces(void)
IUnknown_Release(dxgi_adapter);
IUnknown_Release(dxgi_device);
hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement IDXGIDevice1.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Multithread, (void **)&iface);
ok(SUCCEEDED(hr), "Device should implement ID3D10Multithread interface, hr %#x.\n", hr);
IUnknown_Release(iface);
hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement ID3D10Device1 interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Device should implement ID3D11Device interface, hr %#x.\n", hr);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
@ -1239,7 +1244,6 @@ static void test_create_texture2d(void)
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
UINT quality_level_count;
IDXGISurface *surface;
unsigned int i;
HRESULT hr;
@ -1366,9 +1370,7 @@ static void test_create_texture2d(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
ID3D10Texture2D_Release(texture);
desc.MipLevels = 0;
@ -1398,19 +1400,14 @@ static void test_create_texture2d(void)
ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D10Texture2D_Release(texture);
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D10Texture2D_Release(texture);
ID3D10Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
@ -1458,7 +1455,6 @@ static void test_texture2d_interfaces(void)
ID3D11Texture2D *d3d11_texture;
D3D10_TEXTURE2D_DESC desc;
ID3D10Texture2D *texture;
IDXGISurface *surface;
ID3D10Device *device;
unsigned int i;
ULONG refcount;
@ -1503,16 +1499,9 @@ static void test_texture2d_interfaces(void)
hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(hr == E_NOINTERFACE, "Texture should not implement IDXGISurface.\n");
hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Texture should implement ID3D11Texture2D.\n");
if (SUCCEEDED(hr)) ID3D11Texture2D_Release(d3d11_texture);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D11Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
win_skip("D3D11 is not available, skipping tests.\n");
@ -1548,10 +1537,7 @@ static void test_texture2d_interfaces(void)
continue;
}
hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Test %u: Texture should implement IDXGISurface.\n", i);
IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
hr = ID3D10Texture2D_QueryInterface(texture, &IID_ID3D11Texture2D, (void **)&d3d11_texture);
ok(SUCCEEDED(hr), "Test %u: Texture should implement ID3D11Texture2D.\n", i);
ID3D10Texture2D_Release(texture);
@ -1600,7 +1586,6 @@ static void test_create_texture3d(void)
ID3D10Device *device, *tmp;
D3D10_TEXTURE3D_DESC desc;
ID3D10Texture3D *texture;
IDXGISurface *surface;
unsigned int i;
HRESULT hr;
@ -1656,9 +1641,7 @@ static void test_create_texture3d(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D10Texture3D_Release(texture);
desc.MipLevels = 0;
@ -1686,9 +1669,7 @@ static void test_create_texture3d(void)
ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %u.\n", desc.CPUAccessFlags);
ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %u.\n", desc.MiscFlags);
hr = ID3D10Texture3D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
ok(FAILED(hr), "Texture should not implement IDXGISurface.\n");
if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D10Texture3D_Release(texture);
desc.MipLevels = 1;
@ -1765,12 +1746,8 @@ static void test_create_buffer(void)
}
buffer = create_buffer(device, D3D10_BIND_VERTEX_BUFFER, 1024, NULL);
hr = ID3D10Buffer_QueryInterface(buffer, &IID_ID3D11Buffer, (void **)&d3d11_buffer);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Buffer should implement ID3D11Buffer.\n");
if (SUCCEEDED(hr)) ID3D11Buffer_Release(d3d11_buffer);
hr = check_interface(buffer, &IID_ID3D11Buffer, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D10Buffer_Release(buffer);
if (FAILED(hr))
{
win_skip("D3D11 is not available.\n");
@ -1849,7 +1826,6 @@ static void test_create_depthstencil_view(void)
ID3D10DepthStencilView *dsview;
ID3D10Device *device, *tmp;
ID3D10Texture2D *texture;
IUnknown *iface;
unsigned int i;
HRESULT hr;
@ -2012,10 +1988,8 @@ static void test_create_depthstencil_view(void)
refcount = get_refcount(texture);
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
hr = ID3D10DepthStencilView_QueryInterface(dsview, &IID_ID3D11DepthStencilView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Depth stencil view should implement ID3D11DepthStencilView.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(dsview, &IID_ID3D11DepthStencilView, TRUE, TRUE);
memset(&dsv_desc, 0, sizeof(dsv_desc));
ID3D10DepthStencilView_GetDesc(dsview, &dsv_desc);
@ -2120,14 +2094,13 @@ static void test_create_rendertarget_view(void)
D3D10_TEXTURE2D_DESC texture2d_desc;
D3D10_SUBRESOURCE_DATA data = {0};
ULONG refcount, expected_refcount;
D3D10_BUFFER_DESC buffer_desc;
ID3D10RenderTargetView *rtview;
D3D10_BUFFER_DESC buffer_desc;
ID3D10Device *device, *tmp;
ID3D10Texture3D *texture3d;
ID3D10Texture2D *texture2d;
ID3D10Resource *texture;
ID3D10Buffer *buffer;
IUnknown *iface;
unsigned int i;
HRESULT hr;
@ -2310,10 +2283,8 @@ static void test_create_rendertarget_view(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Render target view should implement ID3D11RenderTargetView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE);
ID3D10RenderTargetView_Release(rtview);
ID3D10Buffer_Release(buffer);
@ -2375,10 +2346,8 @@ static void test_create_rendertarget_view(void)
refcount = get_refcount(texture);
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
hr = ID3D10RenderTargetView_QueryInterface(rtview, &IID_ID3D11RenderTargetView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Render target view should implement ID3D11RenderTargetView.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(rtview, &IID_ID3D11RenderTargetView, TRUE, TRUE);
memset(&rtv_desc, 0, sizeof(rtv_desc));
ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
@ -2772,7 +2741,6 @@ static void test_create_shader_resource_view(void)
ID3D10Texture2D *texture2d;
ID3D10Resource *texture;
ID3D10Buffer *buffer;
IUnknown *iface;
unsigned int i;
HRESULT hr;
@ -2931,14 +2899,9 @@ static void test_create_shader_resource_view(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D10ShaderResourceView1.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Shader resource view should implement ID3D11ShaderResourceView.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
ID3D10ShaderResourceView_Release(srview);
ID3D10Buffer_Release(buffer);
@ -3003,14 +2966,9 @@ static void test_create_shader_resource_view(void)
refcount = get_refcount(texture);
ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D10ShaderResourceView1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Shader resource view should implement ID3D10ShaderResourceView1.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Test %u: Shader resource view should implement ID3D11ShaderResourceView.\n", i);
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(srview, &IID_ID3D10ShaderResourceView1, TRUE, TRUE);
check_interface(srview, &IID_ID3D11ShaderResourceView, TRUE, TRUE);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D10ShaderResourceView_GetDesc(srview, &srv_desc);
@ -3219,7 +3177,6 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
ID3D10GeometryShader *gs;
ID3D10VertexShader *vs;
ID3D10PixelShader *ps;
IUnknown *iface;
HRESULT hr;
if (!(device = create_device()))
@ -3243,10 +3200,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10VertexShader_QueryInterface(vs, &IID_ID3D11VertexShader, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Vertex shader should implement ID3D11VertexShader.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(vs, &IID_ID3D11VertexShader, TRUE, TRUE);
refcount = ID3D10VertexShader_Release(vs);
ok(!refcount, "Vertex shader has %u references left.\n", refcount);
@ -3275,10 +3230,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10PixelShader_QueryInterface(ps, &IID_ID3D11PixelShader, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Pixel shader should implement ID3D11PixelShader.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(ps, &IID_ID3D11PixelShader, TRUE, TRUE);
refcount = ID3D10PixelShader_Release(ps);
ok(!refcount, "Pixel shader has %u references left.\n", refcount);
@ -3298,10 +3251,8 @@ void main(point float4 vin[1] : POSITION, inout TriangleStream<gs_out> vout)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10GeometryShader_QueryInterface(gs, &IID_ID3D11GeometryShader, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Geometry shader should implement ID3D11GeometryShader.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(gs, &IID_ID3D11GeometryShader, TRUE, TRUE);
refcount = ID3D10GeometryShader_Release(gs);
ok(!refcount, "Geometry shader has %u references left.\n", refcount);
@ -3516,7 +3467,6 @@ static void test_create_blend_state(void)
D3D10_BLEND_DESC blend_desc;
ID3D11Device *d3d11_device;
ID3D10Device *device, *tmp;
IUnknown *iface;
unsigned int i;
HRESULT hr;
@ -3558,10 +3508,8 @@ static void test_create_blend_state(void)
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState1, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Blend state should implement ID3D10BlendState1.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
hr = ID3D10Device_QueryInterface(device, &IID_ID3D11Device, (void **)&d3d11_device);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
@ -3879,7 +3827,6 @@ static void test_create_query(void)
ID3D10Device *device, *tmp;
HRESULT hr, expected_hr;
ID3D10Query *query;
IUnknown *iface;
unsigned int i;
if (!(device = create_device()))
@ -3909,12 +3856,8 @@ static void test_create_query(void)
if (FAILED(hr))
continue;
expected_hr = tests[i].is_predicate ? S_OK : E_NOINTERFACE;
hr = ID3D10Query_QueryInterface(query, &IID_ID3D10Predicate, (void **)&predicate);
check_interface(query, &IID_ID3D10Predicate, tests[i].is_predicate, FALSE);
ID3D10Query_Release(query);
ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
if (SUCCEEDED(hr))
ID3D10Predicate_Release(predicate);
expected_hr = tests[i].is_predicate ? S_FALSE : E_INVALIDARG;
hr = ID3D10Device_CreatePredicate(device, &query_desc, NULL);
@ -3940,10 +3883,8 @@ static void test_create_query(void)
refcount = get_refcount(device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ID3D10Device_Release(tmp);
hr = ID3D10Predicate_QueryInterface(predicate, &IID_ID3D11Predicate, (void **)&iface);
ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
"Predicate should implement ID3D11Predicate.\n");
if (SUCCEEDED(hr)) IUnknown_Release(iface);
/* Not available on all Windows versions. */
check_interface(predicate, &IID_ID3D11Predicate, TRUE, TRUE);
ID3D10Predicate_Release(predicate);
refcount = ID3D10Device_Release(device);