Added some necessary definitions for D3D8 Vertex and Pixel shader
support.
This commit is contained in:
parent
309566d925
commit
9fcfd2c3b5
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@ -152,19 +152,43 @@
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((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
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((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
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/** VertexShader Declaration */
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/****************************
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* Vertex Shaders Declaration
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*/
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typedef enum _D3DVSD_TOKENTYPE {
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typedef enum _D3DVSD_TOKENTYPE {
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D3DVSD_TOKEN_NOP,
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D3DVSD_TOKEN_NOP = 0,
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D3DVSD_TOKEN_STREAM,
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D3DVSD_TOKEN_STREAM = 1,
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D3DVSD_TOKEN_STREAMDATA,
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D3DVSD_TOKEN_STREAMDATA = 2,
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D3DVSD_TOKEN_TESSELLATOR,
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D3DVSD_TOKEN_TESSELLATOR = 3,
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D3DVSD_TOKEN_CONSTMEM,
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D3DVSD_TOKEN_CONSTMEM = 4,
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D3DVSD_TOKEN_EXT,
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D3DVSD_TOKEN_EXT = 5,
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D3DVSD_TOKEN_END,
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/* RESERVED = 6 */
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D3DVSD_TOKEN_END = 7,
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D3DVSD_FORCE_DWORD = 0x7FFFFFFF
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D3DVSD_FORCE_DWORD = 0x7FFFFFFF
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} D3DVSD_TOKENTYPE;
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} D3DVSD_TOKENTYPE;
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/* Address of the vertex register. 0 - 16 */
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/** input registers for vertes shaders functions */
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/*
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#define D3DVSDE_POSITION 0
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#define D3DVSDE_BLENDWEIGHT 1
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#define D3DVSDE_BLENDINDICES 2
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#define D3DVSDE_NORMAL 3
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#define D3DVSDE_PSIZE 4
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#define D3DVSDE_DIFFUSE 5
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#define D3DVSDE_SPECULAR 6
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#define D3DVSDE_TEXCOORD0 7
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#define D3DVSDE_TEXCOORD1 8
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#define D3DVSDE_TEXCOORD2 9
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#define D3DVSDE_TEXCOORD3 10
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#define D3DVSDE_TEXCOORD4 11
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#define D3DVSDE_TEXCOORD5 12
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#define D3DVSDE_TEXCOORD6 13
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#define D3DVSDE_TEXCOORD7 14
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#define D3DVSDE_POSITION2 15
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#define D3DVSDE_NORMAL2 16
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*/
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/** Address of the vertex register. 0 - 16 */
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typedef enum _D3DVSDE_REGISTER {
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typedef enum _D3DVSDE_REGISTER {
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D3DVSDE_POSITION = 0,
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D3DVSDE_POSITION = 0,
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D3DVSDE_BLENDWEIGHT = 1,
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D3DVSDE_BLENDWEIGHT = 1,
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@ -185,6 +209,17 @@ typedef enum _D3DVSDE_REGISTER {
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D3DVSDE_NORMAL2 = 16
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D3DVSDE_NORMAL2 = 16
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} D3DVSDE_REGISTER;
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} D3DVSDE_REGISTER;
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/** bit-field declaration for VertexRegister Type */
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/*
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#define D3DVSDT_FLOAT1 0x00
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#define D3DVSDT_FLOAT2 0x01
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#define D3DVSDT_FLOAT3 0x02
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#define D3DVSDT_FLOAT4 0x03
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#define D3DVSDT_D3DCOLOR 0x04
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#define D3DVSDT_UBYTE4 0x05
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#define D3DVSDT_SHORT2 0x06
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#define D3DVSDT_SHORT4 0x07
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*/
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typedef enum _D3DVSDT_TYPE {
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typedef enum _D3DVSDT_TYPE {
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D3DVSDT_FLOAT1 = 0x00,
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D3DVSDT_FLOAT1 = 0x00,
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D3DVSDT_FLOAT2 = 0x01,
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D3DVSDT_FLOAT2 = 0x01,
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@ -196,9 +231,35 @@ typedef enum _D3DVSDT_TYPE {
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D3DVSDT_SHORT4 = 0x07
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D3DVSDT_SHORT4 = 0x07
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} D3DVSDT_TYPE;
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} D3DVSDT_TYPE;
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#define D3DVSD_CONSTADDRESSSHIFT 0
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#define D3DVSD_EXTINFOSHIFT 0
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#define D3DVSD_STREAMNUMBERSHIFT 0
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#define D3DVSD_VERTEXREGSHIFT 0
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#define D3DVSD_CONSTRSSHIFT 16
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#define D3DVSD_DATATYPESHIFT 16
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#define D3DVSD_DATATYPESHIFT 16
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#define D3DVSD_SKIPCOUNTSHIFT 16
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#define D3DVSD_VERTEXREGINSHIFT 20
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#define D3DVSD_EXTCOUNTSHIFT 24
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#define D3DVSD_CONSTCOUNTSHIFT 25
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#define D3DVSD_CONSTCOUNTSHIFT 25
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#define D3DVSD_TOKENTYPESHIFT 26
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#define D3DVSD_DATALOADTYPESHIFT 28
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#define D3DVSD_STREAMTESSSHIFT 28
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#define D3DVSD_TOKENTYPESHIFT 29
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#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
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#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
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#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
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#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
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#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTREGSHIFT)
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#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
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#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
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#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
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#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
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#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
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#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
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#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_MAKETOKENTYPE(TokenType) \
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#define D3DVSD_MAKETOKENTYPE(TokenType) \
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((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
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((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
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@ -222,11 +283,203 @@ typedef enum _D3DVSDT_TYPE {
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#define D3DVSD_STREAM_TESS() \
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#define D3DVSD_STREAM_TESS() \
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
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#define D3DVSD_TESSNORMAL(VertexRegisterIn, VertexRegisterOut) \
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#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (VertexRegisterOut))
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
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#define D3DVSD_TESSUV(Register) \
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
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/********************************
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* Pixel/Vertex Shaders Functions
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*/
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/** Maximum number of supported texture coordinates sets operation */
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#define D3DDP_MAXTEXCOORD 8
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/** opcode token mask */
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#define D3DSI_OPCODE_MASK 0x0000FFFF
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/** opcodes types for PS and VS */
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typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
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D3DSIO_NOP = 0,
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D3DSIO_MOV = 1,
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D3DSIO_ADD = 2,
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D3DSIO_SUB = 3,
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D3DSIO_MAD = 4,
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D3DSIO_MUL = 5,
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D3DSIO_RCP = 6,
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D3DSIO_RSQ = 7,
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D3DSIO_DP3 = 8,
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D3DSIO_DP4 = 9,
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D3DSIO_MIN = 10,
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D3DSIO_MAX = 11,
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D3DSIO_SLT = 12,
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D3DSIO_SGE = 13,
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D3DSIO_EXP = 14,
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D3DSIO_LOG = 15,
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D3DSIO_LIT = 16,
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D3DSIO_DST = 17,
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D3DSIO_LRP = 18,
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D3DSIO_FRC = 19,
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D3DSIO_M4x4 = 20,
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D3DSIO_M4x3 = 21,
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D3DSIO_M3x4 = 22,
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D3DSIO_M3x3 = 23,
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D3DSIO_M3x2 = 24,
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D3DSIO_TEXCOORD = 64,
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D3DSIO_TEXKILL = 65,
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D3DSIO_TEX = 66,
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D3DSIO_TEXBEM = 67,
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D3DSIO_TEXBEML = 68,
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D3DSIO_TEXREG2AR = 69,
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D3DSIO_TEXREG2GB = 70,
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D3DSIO_TEXM3x2PAD = 71,
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D3DSIO_TEXM3x2TEX = 72,
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D3DSIO_TEXM3x3PAD = 73,
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D3DSIO_TEXM3x3TEX = 74,
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D3DSIO_TEXM3x3DIFF = 75,
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D3DSIO_TEXM3x3SPEC = 76,
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D3DSIO_TEXM3x3VSPEC = 77,
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D3DSIO_EXPP = 78,
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D3DSIO_LOGP = 79,
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D3DSIO_CND = 80,
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D3DSIO_DEF = 81,
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D3DSIO_TEXREG2RGB = 82,
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D3DSIO_TEXDP3TEX = 83,
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D3DSIO_TEXM3x2DEPTH = 84,
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D3DSIO_TEXDP3 = 85,
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D3DSIO_TEXM3x3 = 86,
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D3DSIO_TEXDEPTH = 87,
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D3DSIO_CMP = 88,
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D3DSIO_BEM = 89,
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D3DSIO_PHASE = 0xFFFD,
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D3DSIO_COMMENT = 0xFFFE,
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D3DSIO_END = 0XFFFF,
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D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
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} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
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/** for parallelism */
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#define D3DSI_COISSUE 0x40000000
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/** destination parameter modifiers (.xyzw) */
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#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
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#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
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#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
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#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
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#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
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#define D3DSP_DSTMOD_SHIFT 20
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#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
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typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
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D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
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D3DSPDM_FORCE_DWORD = 0X7FFFFFFF
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} D3DSHADER_PARAM_DSTMOD_TYPE;
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/** destination param */
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#define D3DSP_DSTSHIFT_SHIFT 24
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#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
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/** destination/source reg type */
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#define D3DSP_REGTYPE_SHIFT 28
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#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
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typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
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D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT,
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D3DSPR_FORCE_DWORD = 0x7FFFFFFF
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} D3DSHADER_PARAM_REGISTER_TYPE;
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typedef enum _D3DVS_RASTOUT_OFFSETS {
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D3DSRO_POSITION = 0,
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D3DSRO_FOG = 1,
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D3DSRO_POINT_SIZE = 2,
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D3DSRO_FORCE_DWORD = 0x7FFFFFFF
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} D3DVS_RASTOUT_OFFSETS;
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#define D3DVS_ADDRESSMODE_SHIFT 13
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#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
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typedef enum _D3DVS_ADDRESSMODE_TYPE {
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D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
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D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
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D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
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} D3DVS_ADDRESSMODE_TYPE;
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#define D3DVS_SWIZZLE_SHIFT 16
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#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
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#define D3DSP_SWIZZLE_SHIFT 16
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#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
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#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
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#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
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#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
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#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
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#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
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#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
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#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
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#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
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#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
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#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
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#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
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#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
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#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
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#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
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#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
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#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
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#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
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#define D3DSP_NOSWIZZLE \
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((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
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#define D3DSP_SRCMOD_SHIFT 24
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#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
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typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
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D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
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D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
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||||||
|
D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
|
||||||
|
D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
|
||||||
|
} D3DSHADER_PARAM_SRCMOD_TYPE;
|
||||||
|
|
||||||
|
#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
|
||||||
|
#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
|
||||||
|
#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
|
||||||
|
#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
|
||||||
|
|
||||||
|
#define D3DSI_COMMENTSIZE_SHIFT 16
|
||||||
|
#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
|
||||||
|
|
||||||
|
#define D3DSHADER_COMMENT(commentSize) \
|
||||||
|
((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
|
||||||
|
|
||||||
|
#define D3DPS_END() 0x0000FFFF
|
||||||
|
#define D3DVS_END() 0x0000FFFF
|
||||||
|
|
||||||
#define D3DVSD_TESSUV(VertexRegister) \
|
|
||||||
(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister))
|
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
* Direct 3D v8 enumerated types
|
* Direct 3D v8 enumerated types
|
||||||
|
|
Loading…
Reference in New Issue