diff --git a/include/d3d8types.h b/include/d3d8types.h index 70002e81877..adad145634d 100644 --- a/include/d3d8types.h +++ b/include/d3d8types.h @@ -152,30 +152,54 @@ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) -/** VertexShader Declaration */ +/**************************** + * Vertex Shaders Declaration + */ + typedef enum _D3DVSD_TOKENTYPE { - D3DVSD_TOKEN_NOP, - D3DVSD_TOKEN_STREAM, - D3DVSD_TOKEN_STREAMDATA, - D3DVSD_TOKEN_TESSELLATOR, - D3DVSD_TOKEN_CONSTMEM, - D3DVSD_TOKEN_EXT, - D3DVSD_TOKEN_END, - D3DVSD_FORCE_DWORD = 0x7FFFFFFF + D3DVSD_TOKEN_NOP = 0, + D3DVSD_TOKEN_STREAM = 1, + D3DVSD_TOKEN_STREAMDATA = 2, + D3DVSD_TOKEN_TESSELLATOR = 3, + D3DVSD_TOKEN_CONSTMEM = 4, + D3DVSD_TOKEN_EXT = 5, + /* RESERVED = 6 */ + D3DVSD_TOKEN_END = 7, + D3DVSD_FORCE_DWORD = 0x7FFFFFFF } D3DVSD_TOKENTYPE; -/* Address of the vertex register. 0 - 16 */ +/** input registers for vertes shaders functions */ +/* +#define D3DVSDE_POSITION 0 +#define D3DVSDE_BLENDWEIGHT 1 +#define D3DVSDE_BLENDINDICES 2 +#define D3DVSDE_NORMAL 3 +#define D3DVSDE_PSIZE 4 +#define D3DVSDE_DIFFUSE 5 +#define D3DVSDE_SPECULAR 6 +#define D3DVSDE_TEXCOORD0 7 +#define D3DVSDE_TEXCOORD1 8 +#define D3DVSDE_TEXCOORD2 9 +#define D3DVSDE_TEXCOORD3 10 +#define D3DVSDE_TEXCOORD4 11 +#define D3DVSDE_TEXCOORD5 12 +#define D3DVSDE_TEXCOORD6 13 +#define D3DVSDE_TEXCOORD7 14 +#define D3DVSDE_POSITION2 15 +#define D3DVSDE_NORMAL2 16 +*/ +/** Address of the vertex register. 0 - 16 */ typedef enum _D3DVSDE_REGISTER { - D3DVSDE_POSITION = 0, - D3DVSDE_BLENDWEIGHT = 1, - D3DVSDE_BLENDINDICES = 2, - D3DVSDE_NORMAL = 3, - D3DVSDE_PSIZE = 4, - D3DVSDE_DIFFUSE = 5, - D3DVSDE_SPECULAR = 6, - D3DVSDE_TEXCOORD0 = 7, - D3DVSDE_TEXCOORD1 = 8, - D3DVSDE_TEXCOORD2 = 9, + D3DVSDE_POSITION = 0, + D3DVSDE_BLENDWEIGHT = 1, + D3DVSDE_BLENDINDICES = 2, + D3DVSDE_NORMAL = 3, + D3DVSDE_PSIZE = 4, + D3DVSDE_DIFFUSE = 5, + D3DVSDE_SPECULAR = 6, + D3DVSDE_TEXCOORD0 = 7, + D3DVSDE_TEXCOORD1 = 8, + D3DVSDE_TEXCOORD2 = 9, D3DVSDE_TEXCOORD3 = 10, D3DVSDE_TEXCOORD4 = 11, D3DVSDE_TEXCOORD5 = 12, @@ -185,6 +209,17 @@ typedef enum _D3DVSDE_REGISTER { D3DVSDE_NORMAL2 = 16 } D3DVSDE_REGISTER; +/** bit-field declaration for VertexRegister Type */ +/* +#define D3DVSDT_FLOAT1 0x00 +#define D3DVSDT_FLOAT2 0x01 +#define D3DVSDT_FLOAT3 0x02 +#define D3DVSDT_FLOAT4 0x03 +#define D3DVSDT_D3DCOLOR 0x04 +#define D3DVSDT_UBYTE4 0x05 +#define D3DVSDT_SHORT2 0x06 +#define D3DVSDT_SHORT4 0x07 +*/ typedef enum _D3DVSDT_TYPE { D3DVSDT_FLOAT1 = 0x00, D3DVSDT_FLOAT2 = 0x01, @@ -196,9 +231,35 @@ typedef enum _D3DVSDT_TYPE { D3DVSDT_SHORT4 = 0x07 } D3DVSDT_TYPE; -#define D3DVSD_DATATYPESHIFT 16 -#define D3DVSD_CONSTCOUNTSHIFT 25 -#define D3DVSD_TOKENTYPESHIFT 26 + +#define D3DVSD_CONSTADDRESSSHIFT 0 +#define D3DVSD_EXTINFOSHIFT 0 +#define D3DVSD_STREAMNUMBERSHIFT 0 +#define D3DVSD_VERTEXREGSHIFT 0 +#define D3DVSD_CONSTRSSHIFT 16 +#define D3DVSD_DATATYPESHIFT 16 +#define D3DVSD_SKIPCOUNTSHIFT 16 +#define D3DVSD_VERTEXREGINSHIFT 20 +#define D3DVSD_EXTCOUNTSHIFT 24 +#define D3DVSD_CONSTCOUNTSHIFT 25 +#define D3DVSD_DATALOADTYPESHIFT 28 +#define D3DVSD_STREAMTESSSHIFT 28 +#define D3DVSD_TOKENTYPESHIFT 29 + +#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT) +#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT) +#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT) +#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT) +#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTREGSHIFT) +#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT) +#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT) +#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT) +#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT) +#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT) +#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT) +#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT) +#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT) + #define D3DVSD_MAKETOKENTYPE(TokenType) \ ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) @@ -222,11 +283,203 @@ typedef enum _D3DVSDT_TYPE { #define D3DVSD_STREAM_TESS() \ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) -#define D3DVSD_TESSNORMAL(VertexRegisterIn, VertexRegisterOut) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((VertexRegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (VertexRegisterOut)) +#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) + +#define D3DVSD_TESSUV(Register) \ + (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) + + +/******************************** + * Pixel/Vertex Shaders Functions + */ + +/** Maximum number of supported texture coordinates sets operation */ +#define D3DDP_MAXTEXCOORD 8 + +/** opcode token mask */ +#define D3DSI_OPCODE_MASK 0x0000FFFF + +/** opcodes types for PS and VS */ +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_TEXM3x3DIFF = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0XFFFF, + + D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +/** for parallelism */ +#define D3DSI_COISSUE 0x40000000 + +/** destination parameter modifiers (.xyzw) */ +#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ +#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ +#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ +#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ +#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ + +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { + D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_FORCE_DWORD = 0X7FFFFFFF +} D3DSHADER_PARAM_DSTMOD_TYPE; + +/** destination param */ +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) + +/** destination/source reg type */ +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { + D3DSPR_TEMP = 0 << D3DSP_REGTYPE_SHIFT, + D3DSPR_INPUT = 1 << D3DSP_REGTYPE_SHIFT, + D3DSPR_CONST = 2 << D3DSP_REGTYPE_SHIFT, + D3DSPR_ADDR = 3 << D3DSP_REGTYPE_SHIFT, + D3DSPR_TEXTURE = 3 << D3DSP_REGTYPE_SHIFT, + D3DSPR_RASTOUT = 4 << D3DSP_REGTYPE_SHIFT, + D3DSPR_ATTROUT = 5 << D3DSP_REGTYPE_SHIFT, + D3DSPR_TEXCRDOUT = 6 << D3DSP_REGTYPE_SHIFT, + D3DSPR_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_REGISTER_TYPE; + +typedef enum _D3DVS_RASTOUT_OFFSETS { + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2, + D3DSRO_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_RASTOUT_OFFSETS; + +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) + +typedef enum _D3DVS_ADDRESSMODE_TYPE { + D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, + D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, + D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF +} D3DVS_ADDRESSMODE_TYPE; + +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) + +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) + +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) + +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) + +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) + +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) + +#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) + +#define D3DSP_NOSWIZZLE \ + ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) + +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { + D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_SRCMOD_TYPE; + +#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) + +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) + +#define D3DSHADER_COMMENT(commentSize) \ + ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) + +#define D3DPS_END() 0x0000FFFF +#define D3DVS_END() 0x0000FFFF -#define D3DVSD_TESSUV(VertexRegister) \ - (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (_VertexRegister)) /***************************************************************************** * Direct 3D v8 enumerated types