d3dcompiler_43/tests: Added order of operations test to HLSL test suite.
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@ -327,6 +327,49 @@ static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_
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}
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}
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static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry,
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IDirect3DVertexShader9 *vshader_passthru)
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{
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/* Tests order of operations */
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static const float u = 2.5f, v = 0.3f, w = 0.2f, x = 0.7f, y = 0.1f, z = 1.5f;
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static struct hlsl_probe_info order_of_operations_probes[] =
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{
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{0, 0, {-12.4300f, 9.8333f, 1.6000f, 34.9999f}, 0.0001f,
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"order of operations test failed"}
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};
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static const char *order_of_operations_shader =
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"float4 test(uniform float u, uniform float v, uniform float w, uniform float x, \
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uniform float y, uniform float z): COLOR \
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{ \
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return float4(x * y - z / w + --u / -v, \
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z * x / y + w / -v, \
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u + v - w, \
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x / y / w); \
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}";
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ID3DXConstantTable *constants;
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IDirect3DPixelShader9 *pshader;
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pshader = compile_pixel_shader9(device, order_of_operations_shader, "ps_2_0", &constants);
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if (pshader != NULL)
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{
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ID3DXConstantTable_SetFloat(constants, device, "$u", u);
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ID3DXConstantTable_SetFloat(constants, device, "$v", v);
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ID3DXConstantTable_SetFloat(constants, device, "$w", w);
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ID3DXConstantTable_SetFloat(constants, device, "$x", x);
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ID3DXConstantTable_SetFloat(constants, device, "$y", y);
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ID3DXConstantTable_SetFloat(constants, device, "$z", z);
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compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry,
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order_of_operations_probes, 1, 1, 1, __LINE__);
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IUnknown_Release(constants);
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IUnknown_Release(pshader);
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}
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}
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START_TEST(hlsl)
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{
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D3DCAPS9 caps;
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@ -347,6 +390,7 @@ START_TEST(hlsl)
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todo_wine
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{
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test_swizzle(device, quad_geometry, vshader_passthru);
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test_math(device, quad_geometry, vshader_passthru);
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}
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} else skip("no pixel shader support\n");
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