diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c index 08d0c095998..e67d8562461 100644 --- a/dlls/d3dcompiler_43/tests/hlsl.c +++ b/dlls/d3dcompiler_43/tests/hlsl.c @@ -327,6 +327,49 @@ static void test_swizzle(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_ } } +static void test_math(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geometry, + IDirect3DVertexShader9 *vshader_passthru) +{ + /* Tests order of operations */ + static const float u = 2.5f, v = 0.3f, w = 0.2f, x = 0.7f, y = 0.1f, z = 1.5f; + + static struct hlsl_probe_info order_of_operations_probes[] = + { + {0, 0, {-12.4300f, 9.8333f, 1.6000f, 34.9999f}, 0.0001f, + "order of operations test failed"} + }; + + static const char *order_of_operations_shader = + "float4 test(uniform float u, uniform float v, uniform float w, uniform float x, \ + uniform float y, uniform float z): COLOR \ + { \ + return float4(x * y - z / w + --u / -v, \ + z * x / y + w / -v, \ + u + v - w, \ + x / y / w); \ + }"; + + ID3DXConstantTable *constants; + IDirect3DPixelShader9 *pshader; + + pshader = compile_pixel_shader9(device, order_of_operations_shader, "ps_2_0", &constants); + if (pshader != NULL) + { + ID3DXConstantTable_SetFloat(constants, device, "$u", u); + ID3DXConstantTable_SetFloat(constants, device, "$v", v); + ID3DXConstantTable_SetFloat(constants, device, "$w", w); + ID3DXConstantTable_SetFloat(constants, device, "$x", x); + ID3DXConstantTable_SetFloat(constants, device, "$y", y); + ID3DXConstantTable_SetFloat(constants, device, "$z", z); + + compute_shader_probe9(device, vshader_passthru, pshader, quad_geometry, + order_of_operations_probes, 1, 1, 1, __LINE__); + + IUnknown_Release(constants); + IUnknown_Release(pshader); + } +} + START_TEST(hlsl) { D3DCAPS9 caps; @@ -347,6 +390,7 @@ START_TEST(hlsl) todo_wine { test_swizzle(device, quad_geometry, vshader_passthru); + test_math(device, quad_geometry, vshader_passthru); } } else skip("no pixel shader support\n");