wined3d: Pass textures and sub-resource indices to surface_cpu_blt().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-07 17:05:54 +01:00 committed by Alexandre Julliard
parent fea913351d
commit 9f17f92207
1 changed files with 98 additions and 90 deletions

View File

@ -4098,55 +4098,59 @@ static HRESULT surface_cpu_blt_compressed(const BYTE *src_data, BYTE *dst_data,
return E_NOTIMPL;
}
static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
const struct wined3d_box *src_box, DWORD flags, const struct wined3d_blt_fx *fx,
enum wined3d_texture_filter_type filter)
{
const struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
unsigned int bpp, src_height, src_width, dst_height, dst_width, row_byte_count;
const struct wined3d_format *src_format, *dst_format;
struct wined3d_texture *converted_texture = NULL;
unsigned int src_fmt_flags, dst_fmt_flags;
struct wined3d_texture *src_texture = NULL;
struct wined3d_map_desc dst_map, src_map;
const BYTE *sbase = NULL;
HRESULT hr = WINED3D_OK;
BOOL same_sub_resource;
const BYTE *sbuf;
BYTE *dbuf;
int x, y;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
flags, fx, debug_d3dtexturefiltertype(filter));
TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_box %s, src_texture %p, "
"src_sub_resource_idx %u, src_box %s, flags %#x, fx %p, filter %s.\n",
dst_texture, dst_sub_resource_idx, debug_box(dst_box), src_texture,
src_sub_resource_idx, debug_box(src_box), flags, fx, debug_d3dtexturefiltertype(filter));
if (src_surface == dst_surface)
if (src_texture == dst_texture && src_sub_resource_idx == dst_sub_resource_idx)
{
wined3d_surface_map(dst_surface, &dst_map, NULL, 0);
same_sub_resource = TRUE;
wined3d_resource_map(&dst_texture->resource, dst_sub_resource_idx, &dst_map, NULL, 0);
src_map = dst_map;
src_format = dst_surface->resource.format;
src_format = dst_texture->resource.format;
dst_format = src_format;
dst_fmt_flags = dst_surface->container->resource.format_flags;
dst_fmt_flags = dst_texture->resource.format_flags;
src_fmt_flags = dst_fmt_flags;
}
else
{
dst_format = dst_surface->resource.format;
dst_fmt_flags = dst_surface->container->resource.format_flags;
if (src_surface)
same_sub_resource = FALSE;
dst_format = dst_texture->resource.format;
dst_fmt_flags = dst_texture->resource.format_flags;
if (src_texture)
{
if (dst_surface->resource.format->id != src_surface->resource.format->id)
if (dst_texture->resource.format->id != src_texture->resource.format->id)
{
if (!(src_texture = surface_convert_format(src_surface->container,
surface_get_sub_resource_idx(src_surface), dst_format->id)))
if (!(converted_texture = surface_convert_format(src_texture, src_sub_resource_idx, dst_format->id)))
{
/* The conv function writes a FIXME */
WARN("Cannot convert source surface format to dest format.\n");
goto release;
}
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0));
src_texture = converted_texture;
src_sub_resource_idx = 0;
}
wined3d_surface_map(src_surface, &src_map, NULL, WINED3D_MAP_READONLY);
src_format = src_surface->resource.format;
src_fmt_flags = src_surface->container->resource.format_flags;
wined3d_resource_map(&src_texture->resource, src_sub_resource_idx, &src_map, NULL, WINED3D_MAP_READONLY);
src_format = src_texture->resource.format;
src_fmt_flags = src_texture->resource.format_flags;
}
else
{
@ -4154,53 +4158,55 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
src_fmt_flags = dst_fmt_flags;
}
wined3d_surface_map(dst_surface, &dst_map, &dst_box, 0);
wined3d_resource_map(&dst_texture->resource, dst_sub_resource_idx, &dst_map, dst_box, 0);
}
bpp = dst_surface->resource.format->byte_count;
srcheight = src_rect->bottom - src_rect->top;
srcwidth = src_rect->right - src_rect->left;
dstheight = dst_rect->bottom - dst_rect->top;
dstwidth = dst_rect->right - dst_rect->left;
width = (dst_rect->right - dst_rect->left) * bpp;
bpp = dst_format->byte_count;
src_height = src_box->bottom - src_box->top;
src_width = src_box->right - src_box->left;
dst_height = dst_box->bottom - dst_box->top;
dst_width = dst_box->right - dst_box->left;
row_byte_count = dst_width * bpp;
if (src_surface)
if (src_texture)
sbase = (BYTE *)src_map.data
+ ((src_rect->top / src_format->block_height) * src_map.row_pitch)
+ ((src_rect->left / src_format->block_width) * src_format->block_byte_count);
if (src_surface != dst_surface)
dbuf = dst_map.data;
else
+ ((src_box->top / src_format->block_height) * src_map.row_pitch)
+ ((src_box->left / src_format->block_width) * src_format->block_byte_count);
if (same_sub_resource)
dbuf = (BYTE *)dst_map.data
+ ((dst_rect->top / dst_format->block_height) * dst_map.row_pitch)
+ ((dst_rect->left / dst_format->block_width) * dst_format->block_byte_count);
+ ((dst_box->top / dst_format->block_height) * dst_map.row_pitch)
+ ((dst_box->left / dst_format->block_width) * dst_format->block_byte_count);
else
dbuf = dst_map.data;
if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS)
{
TRACE("%s -> %s copy.\n", debug_d3dformat(src_format->id), debug_d3dformat(dst_format->id));
if (src_surface == dst_surface)
if (same_sub_resource)
{
FIXME("Only plain blits supported on compressed surfaces.\n");
hr = E_NOTIMPL;
goto release;
}
if (srcheight != dstheight || srcwidth != dstwidth)
if (src_height != dst_height || src_width != dst_width)
{
WARN("Stretching not supported on compressed surfaces.\n");
hr = WINED3DERR_INVALIDCALL;
goto release;
}
if (!surface_check_block_align_rect(src_surface, src_rect))
if (!wined3d_texture_check_block_align(src_texture,
src_sub_resource_idx % src_texture->level_count, src_box))
{
WARN("Source rectangle not block-aligned.\n");
hr = WINED3DERR_INVALIDCALL;
goto release;
}
if (!surface_check_block_align_rect(dst_surface, dst_rect))
if (!wined3d_texture_check_block_align(dst_texture,
dst_sub_resource_idx % dst_texture->level_count, dst_box))
{
WARN("Destination rectangle not block-aligned.\n");
hr = WINED3DERR_INVALIDCALL;
@ -4208,7 +4214,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
}
hr = surface_cpu_blt_compressed(sbase, dbuf,
src_map.row_pitch, dst_map.row_pitch, dstwidth, dstheight,
src_map.row_pitch, dst_map.row_pitch, dst_width, dst_height,
src_format, flags, fx);
goto release;
}
@ -4216,7 +4222,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
/* First, all the 'source-less' blits */
if (flags & WINED3D_BLT_COLOR_FILL)
{
hr = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp, dst_map.row_pitch, fx->fill_color);
hr = _Blt_ColorFill(dbuf, dst_width, dst_height, bpp, dst_map.row_pitch, fx->fill_color);
flags &= ~WINED3D_BLT_COLOR_FILL;
}
@ -4224,64 +4230,64 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
FIXME("WINED3D_BLT_DEPTH_FILL needs to be implemented!\n");
/* Now the 'with source' blits. */
if (src_surface)
if (src_texture)
{
int sx, xinc, sy, yinc;
if (!dstwidth || !dstheight) /* Hmm... stupid program? */
if (!dst_width || !dst_height) /* Hmm... stupid program? */
goto release;
if (filter != WINED3D_TEXF_NONE && filter != WINED3D_TEXF_POINT
&& (srcwidth != dstwidth || srcheight != dstheight))
&& (src_width != dst_width || src_height != dst_height))
{
/* Can happen when d3d9 apps do a StretchRect() call which isn't handled in GL. */
FIXME("Filter %s not supported in software blit.\n", debug_d3dtexturefiltertype(filter));
}
xinc = (srcwidth << 16) / dstwidth;
yinc = (srcheight << 16) / dstheight;
xinc = (src_width << 16) / dst_width;
yinc = (src_height << 16) / dst_height;
if (!flags)
{
/* No effects, we can cheat here. */
if (dstwidth == srcwidth)
if (dst_width == src_width)
{
if (dstheight == srcheight)
if (dst_height == src_height)
{
/* No stretching in either direction. This needs to be as
* fast as possible. */
sbuf = sbase;
/* Check for overlapping surfaces. */
if (src_surface != dst_surface || dst_rect->top < src_rect->top
|| dst_rect->right <= src_rect->left || src_rect->right <= dst_rect->left)
if (!same_sub_resource || dst_box->top < src_box->top
|| dst_box->right <= src_box->left || src_box->right <= dst_box->left)
{
/* No overlap, or dst above src, so copy from top downwards. */
for (y = 0; y < dstheight; ++y)
for (y = 0; y < dst_height; ++y)
{
memcpy(dbuf, sbuf, width);
memcpy(dbuf, sbuf, row_byte_count);
sbuf += src_map.row_pitch;
dbuf += dst_map.row_pitch;
}
}
else if (dst_rect->top > src_rect->top)
else if (dst_box->top > src_box->top)
{
/* Copy from bottom upwards. */
sbuf += src_map.row_pitch * dstheight;
dbuf += dst_map.row_pitch * dstheight;
for (y = 0; y < dstheight; ++y)
sbuf += src_map.row_pitch * dst_height;
dbuf += dst_map.row_pitch * dst_height;
for (y = 0; y < dst_height; ++y)
{
sbuf -= src_map.row_pitch;
dbuf -= dst_map.row_pitch;
memcpy(dbuf, sbuf, width);
memcpy(dbuf, sbuf, row_byte_count);
}
}
else
{
/* Src and dst overlapping on the same line, use memmove. */
for (y = 0; y < dstheight; ++y)
for (y = 0; y < dst_height; ++y)
{
memmove(dbuf, sbuf, width);
memmove(dbuf, sbuf, row_byte_count);
sbuf += src_map.row_pitch;
dbuf += dst_map.row_pitch;
}
@ -4290,10 +4296,10 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
else
{
/* Stretching in y direction only. */
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
for (y = sy = 0; y < dst_height; ++y, sy += yinc)
{
sbuf = sbase + (sy >> 16) * src_map.row_pitch;
memcpy(dbuf, sbuf, width);
memcpy(dbuf, sbuf, row_byte_count);
dbuf += dst_map.row_pitch;
}
}
@ -4302,7 +4308,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
{
/* Stretching in X direction. */
int last_sy = -1;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
for (y = sy = 0; y < dst_height; ++y, sy += yinc)
{
sbuf = sbase + (sy >> 16) * src_map.row_pitch;
@ -4310,7 +4316,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
{
/* This source row is the same as last source row -
* Copy the already stretched row. */
memcpy(dbuf, dbuf - dst_map.row_pitch, width);
memcpy(dbuf, dbuf - dst_map.row_pitch, row_byte_count);
}
else
{
@ -4318,7 +4324,7 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
do { \
const type *s = (const type *)sbuf; \
type *d = (type *)dbuf; \
for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
for (x = sx = 0; x < dst_width; ++x, sx += xinc) \
d[x] = s[sx >> 16]; \
} while(0)
@ -4337,7 +4343,7 @@ do { \
{
const BYTE *s;
BYTE *d = dbuf;
for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
for (x = sx = 0; x < dst_width; x++, sx+= xinc)
{
DWORD pixel;
@ -4373,8 +4379,8 @@ do { \
/* The color keying flags are checked for correctness in ddraw */
if (flags & WINED3D_BLT_SRC_CKEY)
{
keylow = src_surface->container->async.src_blt_color_key.color_space_low_value;
keyhigh = src_surface->container->async.src_blt_color_key.color_space_high_value;
keylow = src_texture->async.src_blt_color_key.color_space_low_value;
keyhigh = src_texture->async.src_blt_color_key.color_space_high_value;
}
else if (flags & WINED3D_BLT_SRC_CKEY_OVERRIDE)
{
@ -4385,8 +4391,8 @@ do { \
if (flags & WINED3D_BLT_DST_CKEY)
{
/* Destination color keys are taken from the source surface! */
destkeylow = src_surface->container->async.dst_blt_color_key.color_space_low_value;
destkeyhigh = src_surface->container->async.dst_blt_color_key.color_space_high_value;
destkeylow = src_texture->async.dst_blt_color_key.color_space_low_value;
destkeyhigh = src_texture->async.dst_blt_color_key.color_space_high_value;
}
else if (flags & WINED3D_BLT_DST_CKEY_OVERRIDE)
{
@ -4415,9 +4421,9 @@ do { \
BYTE *dTopLeft, *dTopRight, *dBottomLeft, *dBottomRight, *tmp;
LONG tmpxy;
dTopLeft = dbuf;
dTopRight = dbuf + ((dstwidth - 1) * bpp);
dBottomLeft = dTopLeft + ((dstheight - 1) * dst_map.row_pitch);
dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
dTopRight = dbuf + ((dst_width - 1) * bpp);
dBottomLeft = dTopLeft + ((dst_height - 1) * dst_map.row_pitch);
dBottomRight = dBottomLeft + ((dst_width - 1) * bpp);
if (fx->fx & WINEDDBLTFX_ARITHSTRETCHY)
{
@ -4497,11 +4503,11 @@ do { \
do { \
const type *s; \
type *d = (type *)dbuf, *dx, tmp; \
for (y = sy = 0; y < dstheight; ++y, sy += yinc) \
for (y = sy = 0; y < dst_height; ++y, sy += yinc) \
{ \
s = (const type *)(sbase + (sy >> 16) * src_map.row_pitch); \
dx = d; \
for (x = sx = 0; x < dstwidth; ++x, sx += xinc) \
for (x = sx = 0; x < dst_width; ++x, sx += xinc) \
{ \
tmp = s[sx >> 16]; \
if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) \
@ -4530,11 +4536,11 @@ do { \
{
const BYTE *s;
BYTE *d = dbuf, *dx;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
for (y = sy = 0; y < dst_height; ++y, sy += yinc)
{
sbuf = sbase + (sy >> 16) * src_map.row_pitch;
dx = d;
for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
for (x = sx = 0; x < dst_width; ++x, sx+= xinc)
{
DWORD pixel, dpixel = 0;
s = sbuf + 3 * (sx>>16);
@ -4570,12 +4576,11 @@ error:
}
release:
wined3d_surface_unmap(dst_surface);
if (src_surface && src_surface != dst_surface)
wined3d_surface_unmap(src_surface);
/* Release the converted surface, if any. */
if (src_texture)
wined3d_texture_decref(src_texture);
wined3d_resource_unmap(&dst_texture->resource, dst_sub_resource_idx);
if (src_texture && !same_sub_resource)
wined3d_resource_unmap(&src_texture->resource, src_sub_resource_idx);
if (converted_texture)
wined3d_texture_decref(converted_texture);
return hr;
}
@ -4583,13 +4588,13 @@ release:
static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d_rendertarget_view *view,
const RECT *rect, const struct wined3d_color *color)
{
struct wined3d_surface *surface = wined3d_rendertarget_view_get_surface(view);
static const RECT src_rect;
const struct wined3d_box box = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
static const struct wined3d_box src_box;
struct wined3d_blt_fx fx;
fx.fill_color = wined3d_format_convert_from_float(view->format, color);
return surface_cpu_blt(surface, rect, NULL, &src_rect,
WINED3D_BLT_COLOR_FILL, &fx, WINED3D_TEXF_POINT);
return surface_cpu_blt(wined3d_texture_from_resource(view->resource), view->sub_resource_idx,
&box, NULL, 0, &src_box, WINED3D_BLT_COLOR_FILL, &fx, WINED3D_TEXF_POINT);
}
static HRESULT cpu_blit_depth_fill(struct wined3d_device *device,
@ -4623,6 +4628,8 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
{
struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
struct wined3d_texture *dst_texture = dst_surface->container;
struct wined3d_device *device = dst_texture->resource.device;
struct wined3d_swapchain *src_swapchain, *dst_swapchain;
@ -4926,7 +4933,8 @@ fallback:
return WINED3D_OK;
cpu:
return surface_cpu_blt(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter);
return surface_cpu_blt(dst_texture, surface_get_sub_resource_idx(dst_surface), &dst_box,
src_texture, src_texture ? surface_get_sub_resource_idx(src_surface) : 0, &src_box, flags, fx, filter);
}
HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,