d3drm: Add stubs for IDirect3DRMTexture methods.

This commit is contained in:
Aaryaman Vasishta 2015-08-24 19:28:38 +05:30 committed by Alexandre Julliard
parent a883c6207d
commit 9eb5361d5a
1 changed files with 307 additions and 5 deletions

View File

@ -31,12 +31,18 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
struct d3drm_texture struct d3drm_texture
{ {
IDirect3DRMTexture IDirect3DRMTexture_iface;
IDirect3DRMTexture2 IDirect3DRMTexture2_iface; IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
IDirect3DRMTexture3 IDirect3DRMTexture3_iface; IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
LONG ref; LONG ref;
DWORD app_data; DWORD app_data;
}; };
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface);
}
static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface) static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface)
{ {
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface); return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface);
@ -47,6 +53,302 @@ static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTex
return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface); return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
} }
static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
}
static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
}
static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface,
IUnknown *outer, REFIID iid, void **out)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
}
static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, data %#x.\n", iface, data);
return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
}
static DWORD WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
}
static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
}
static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
}
static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
{
FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
IDirectDrawSurface *surface)
{
FIXME("iface %p, surface %p stub!\n", iface, surface);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette)
{
FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_colors %u.\n", iface, max_colors);
return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
}
static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, max_shades %u.\n", iface, max_shades);
return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
}
static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height);
return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %d, y %d.\n", iface, x, y);
return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, scale %u.\n", iface, scale);
return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, transparency %#x.\n", iface, transparency);
return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
}
static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, color 0x%08x.\n", iface, color);
return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
}
static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, width %p, height %p.\n", iface, width, height);
return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
}
static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p, x %p, y %p.\n", iface, x, y);
return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
}
static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
}
static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
}
static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
}
static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface)
{
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
TRACE("iface %p.\n", iface);
return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
}
static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl =
{
d3drm_texture1_QueryInterface,
d3drm_texture1_AddRef,
d3drm_texture1_Release,
d3drm_texture1_Clone,
d3drm_texture1_AddDestroyCallback,
d3drm_texture1_DeleteDestroyCallback,
d3drm_texture1_SetAppData,
d3drm_texture1_GetAppData,
d3drm_texture1_SetName,
d3drm_texture1_GetName,
d3drm_texture1_GetClassName,
d3drm_texture1_InitFromFile,
d3drm_texture1_InitFromSurface,
d3drm_texture1_InitFromResource,
d3drm_texture1_Changed,
d3drm_texture1_SetColors,
d3drm_texture1_SetShades,
d3drm_texture1_SetDecalSize,
d3drm_texture1_SetDecalOrigin,
d3drm_texture1_SetDecalScale,
d3drm_texture1_SetDecalTransparency,
d3drm_texture1_SetDecalTransparentColor,
d3drm_texture1_GetDecalSize,
d3drm_texture1_GetDecalOrigin,
d3drm_texture1_GetImage,
d3drm_texture1_GetShades,
d3drm_texture1_GetColors,
d3drm_texture1_GetDecalScale,
d3drm_texture1_GetDecalTransparency,
d3drm_texture1_GetDecalTransparentColor,
};
static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out) static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out)
{ {
struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface); struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
@ -734,20 +1036,20 @@ static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl =
HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out) HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
{ {
struct d3drm_texture *object; struct d3drm_texture *object;
HRESULT hr;
TRACE("riid %s, out %p.\n", debugstr_guid(riid), out); TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl; object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl;
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl; object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
object->ref = 1; object->ref = 1;
if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3)) hr = IDirect3DRMTexture3_QueryInterface(&object->IDirect3DRMTexture3_iface, riid, (void **)out);
*out = (IUnknown *)&object->IDirect3DRMTexture3_iface; IDirect3DRMTexture3_Release(&object->IDirect3DRMTexture3_iface);
else
*out = (IUnknown *)&object->IDirect3DRMTexture2_iface;
return S_OK; return hr;
} }