d3drm: Add stubs for IDirect3DRMTexture methods.
This commit is contained in:
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a883c6207d
commit
9eb5361d5a
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@ -31,12 +31,18 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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struct d3drm_texture
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struct d3drm_texture
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{
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{
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IDirect3DRMTexture IDirect3DRMTexture_iface;
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IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
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IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
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LONG ref;
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LONG ref;
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DWORD app_data;
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DWORD app_data;
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};
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};
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static inline struct d3drm_texture *impl_from_IDirect3DRMTexture(IDirect3DRMTexture *iface)
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{
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture_iface);
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}
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static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface)
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static inline struct d3drm_texture *impl_from_IDirect3DRMTexture2(IDirect3DRMTexture2 *iface)
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{
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{
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface);
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture2_iface);
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@ -47,6 +53,302 @@ static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTex
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
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return CONTAINING_RECORD(iface, struct d3drm_texture, IDirect3DRMTexture3_iface);
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}
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}
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static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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return IDirect3DRMTexture3_QueryInterface(&texture->IDirect3DRMTexture3_iface, riid, out);
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}
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static ULONG WINAPI d3drm_texture1_AddRef(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_AddRef(&texture->IDirect3DRMTexture3_iface);
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}
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static ULONG WINAPI d3drm_texture1_Release(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
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}
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static HRESULT WINAPI d3drm_texture1_Clone(IDirect3DRMTexture *iface,
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IUnknown *outer, REFIID iid, void **out)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, outer %p, iid %s, out %p.\n", iface, outer, debugstr_guid(iid), out);
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return IDirect3DRMTexture3_Clone(&texture->IDirect3DRMTexture3_iface, outer, iid, out);
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}
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static HRESULT WINAPI d3drm_texture1_AddDestroyCallback(IDirect3DRMTexture *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_DeleteDestroyCallback(IDirect3DRMTexture *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_SetAppData(IDirect3DRMTexture *iface, DWORD data)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, data %#x.\n", iface, data);
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return IDirect3DRMTexture3_SetAppData(&texture->IDirect3DRMTexture3_iface, data);
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}
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static DWORD WINAPI d3drm_texture1_GetAppData(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetAppData(&texture->IDirect3DRMTexture3_iface);
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}
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static HRESULT WINAPI d3drm_texture1_SetName(IDirect3DRMTexture *iface, const char *name)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
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return IDirect3DRMTexture3_SetName(&texture->IDirect3DRMTexture3_iface, name);
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}
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static HRESULT WINAPI d3drm_texture1_GetName(IDirect3DRMTexture *iface, DWORD *size, char *name)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return IDirect3DRMTexture3_GetName(&texture->IDirect3DRMTexture3_iface, size, name);
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}
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static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWORD *size, char *name)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, size %p, name %p.\n", iface, size, name);
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return IDirect3DRMTexture3_GetClassName(&texture->IDirect3DRMTexture3_iface, size, name);
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}
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static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
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{
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FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
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IDirectDrawSurface *surface)
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{
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FIXME("iface %p, surface %p stub!\n", iface, surface);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_InitFromResource(IDirect3DRMTexture *iface, HRSRC resource)
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{
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FIXME("iface %p, resource %p stub!\n", iface, resource);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_Changed(IDirect3DRMTexture *iface, BOOL pixels, BOOL palette)
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{
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FIXME("iface %p, pixels %#x, palette %#x stub!\n", iface, pixels, palette);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI d3drm_texture1_SetColors(IDirect3DRMTexture *iface, DWORD max_colors)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, max_colors %u.\n", iface, max_colors);
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return IDirect3DRMTexture3_SetColors(&texture->IDirect3DRMTexture3_iface, max_colors);
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}
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static HRESULT WINAPI d3drm_texture1_SetShades(IDirect3DRMTexture *iface, DWORD max_shades)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, max_shades %u.\n", iface, max_shades);
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return IDirect3DRMTexture3_SetShades(&texture->IDirect3DRMTexture3_iface, max_shades);
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}
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static HRESULT WINAPI d3drm_texture1_SetDecalSize(IDirect3DRMTexture *iface, D3DVALUE width, D3DVALUE height)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, width %.8e, height %.8e stub!\n", iface, width, height);
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return IDirect3DRMTexture3_SetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
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}
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static HRESULT WINAPI d3drm_texture1_SetDecalOrigin(IDirect3DRMTexture *iface, LONG x, LONG y)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, x %d, y %d.\n", iface, x, y);
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return IDirect3DRMTexture3_SetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
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}
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static HRESULT WINAPI d3drm_texture1_SetDecalScale(IDirect3DRMTexture *iface, DWORD scale)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, scale %u.\n", iface, scale);
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return IDirect3DRMTexture3_SetDecalScale(&texture->IDirect3DRMTexture3_iface, scale);
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}
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static HRESULT WINAPI d3drm_texture1_SetDecalTransparency(IDirect3DRMTexture *iface, BOOL transparency)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, transparency %#x.\n", iface, transparency);
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return IDirect3DRMTexture3_SetDecalTransparency(&texture->IDirect3DRMTexture3_iface, transparency);
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}
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static HRESULT WINAPI d3drm_texture1_SetDecalTransparentColor(IDirect3DRMTexture *iface, D3DCOLOR color)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, color 0x%08x.\n", iface, color);
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return IDirect3DRMTexture3_SetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface, color);
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}
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static HRESULT WINAPI d3drm_texture1_GetDecalSize(IDirect3DRMTexture *iface, D3DVALUE *width, D3DVALUE *height)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, width %p, height %p.\n", iface, width, height);
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return IDirect3DRMTexture3_GetDecalSize(&texture->IDirect3DRMTexture3_iface, width, height);
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}
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static HRESULT WINAPI d3drm_texture1_GetDecalOrigin(IDirect3DRMTexture *iface, LONG *x, LONG *y)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p, x %p, y %p.\n", iface, x, y);
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return IDirect3DRMTexture3_GetDecalOrigin(&texture->IDirect3DRMTexture3_iface, x, y);
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}
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static D3DRMIMAGE * WINAPI d3drm_texture1_GetImage(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetImage(&texture->IDirect3DRMTexture3_iface);
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}
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static DWORD WINAPI d3drm_texture1_GetShades(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetShades(&texture->IDirect3DRMTexture3_iface);
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}
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static DWORD WINAPI d3drm_texture1_GetColors(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetColors(&texture->IDirect3DRMTexture3_iface);
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}
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static DWORD WINAPI d3drm_texture1_GetDecalScale(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetDecalScale(&texture->IDirect3DRMTexture3_iface);
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}
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static BOOL WINAPI d3drm_texture1_GetDecalTransparency(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetDecalTransparency(&texture->IDirect3DRMTexture3_iface);
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}
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static D3DCOLOR WINAPI d3drm_texture1_GetDecalTransparentColor(IDirect3DRMTexture *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
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TRACE("iface %p.\n", iface);
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return IDirect3DRMTexture3_GetDecalTransparentColor(&texture->IDirect3DRMTexture3_iface);
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}
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static const struct IDirect3DRMTextureVtbl d3drm_texture1_vtbl =
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{
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d3drm_texture1_QueryInterface,
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d3drm_texture1_AddRef,
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d3drm_texture1_Release,
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d3drm_texture1_Clone,
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d3drm_texture1_AddDestroyCallback,
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d3drm_texture1_DeleteDestroyCallback,
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d3drm_texture1_SetAppData,
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d3drm_texture1_GetAppData,
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d3drm_texture1_SetName,
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d3drm_texture1_GetName,
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d3drm_texture1_GetClassName,
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d3drm_texture1_InitFromFile,
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d3drm_texture1_InitFromSurface,
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d3drm_texture1_InitFromResource,
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d3drm_texture1_Changed,
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d3drm_texture1_SetColors,
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d3drm_texture1_SetShades,
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d3drm_texture1_SetDecalSize,
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d3drm_texture1_SetDecalOrigin,
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d3drm_texture1_SetDecalScale,
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d3drm_texture1_SetDecalTransparency,
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d3drm_texture1_SetDecalTransparentColor,
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d3drm_texture1_GetDecalSize,
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d3drm_texture1_GetDecalOrigin,
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d3drm_texture1_GetImage,
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d3drm_texture1_GetShades,
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d3drm_texture1_GetColors,
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d3drm_texture1_GetDecalScale,
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d3drm_texture1_GetDecalTransparency,
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d3drm_texture1_GetDecalTransparentColor,
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};
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static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out)
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static HRESULT WINAPI d3drm_texture2_QueryInterface(IDirect3DRMTexture2 *iface, REFIID riid, void **out)
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{
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
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@ -734,20 +1036,20 @@ static const struct IDirect3DRMTexture3Vtbl d3drm_texture3_vtbl =
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HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
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HRESULT Direct3DRMTexture_create(REFIID riid, IUnknown **out)
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{
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{
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struct d3drm_texture *object;
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struct d3drm_texture *object;
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HRESULT hr;
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TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
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TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
|
||||||
return E_OUTOFMEMORY;
|
return E_OUTOFMEMORY;
|
||||||
|
|
||||||
|
object->IDirect3DRMTexture_iface.lpVtbl = &d3drm_texture1_vtbl;
|
||||||
object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl;
|
object->IDirect3DRMTexture2_iface.lpVtbl = &d3drm_texture2_vtbl;
|
||||||
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
|
object->IDirect3DRMTexture3_iface.lpVtbl = &d3drm_texture3_vtbl;
|
||||||
object->ref = 1;
|
object->ref = 1;
|
||||||
|
|
||||||
if (IsEqualGUID(riid, &IID_IDirect3DRMTexture3))
|
hr = IDirect3DRMTexture3_QueryInterface(&object->IDirect3DRMTexture3_iface, riid, (void **)out);
|
||||||
*out = (IUnknown *)&object->IDirect3DRMTexture3_iface;
|
IDirect3DRMTexture3_Release(&object->IDirect3DRMTexture3_iface);
|
||||||
else
|
|
||||||
*out = (IUnknown *)&object->IDirect3DRMTexture2_iface;
|
|
||||||
|
|
||||||
return S_OK;
|
return hr;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue