d3d9: Remove some superfluous pointer casts.
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3dbe0f9a82
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9e7b5676a7
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@ -265,7 +265,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX ifac
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}
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static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
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BOOL *resources_ok = (BOOL *) data;
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BOOL *resources_ok = data;
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WINED3DRESOURCETYPE type;
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HRESULT ret = S_OK;
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WINED3DSURFACE_DESC surface_desc;
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@ -1770,7 +1770,7 @@ static void test_vertex_buffer_alignment(void)
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}
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if(FAILED(hr)) continue;
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
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ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
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ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
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sizes[i], debug_d3dpool(pools[j]), data);
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@ -6490,13 +6490,13 @@ static void shademode_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad_strip, sizeof(quad_strip));
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hr = IDirect3DVertexBuffer9_Unlock(vb_strip);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad_list, sizeof(quad_list));
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hr = IDirect3DVertexBuffer9_Unlock(vb_list);
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@ -7087,7 +7087,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr);
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if(SUCCEEDED(hr)) {
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if(dcl_color) {
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad1, sizeof(quad1));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7101,7 +7101,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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}
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if(dcl_ubyte) {
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad2, sizeof(quad2));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7117,7 +7117,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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}
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if(dcl_short) {
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad3, sizeof(quad3));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7133,7 +7133,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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}
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if(dcl_float) {
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad4, sizeof(quad4));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7182,7 +7182,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quad_transformed, sizeof(quad_transformed));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7262,7 +7262,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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goto out;
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}
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, quads, sizeof(quads));
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hr = IDirect3DVertexBuffer9_Unlock(vb);
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@ -7270,7 +7270,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors),
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0, 0, D3DPOOL_MANAGED, &vb2, NULL);
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ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr);
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memcpy(data, colors, sizeof(colors));
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hr = IDirect3DVertexBuffer9_Unlock(vb2);
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@ -7455,7 +7455,7 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0,
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D3DPOOL_MANAGED, &buffer, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%08x\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), &data, 0);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%08x\n", hr);
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memcpy(data, quad, sizeof(quad));
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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