From 9e7b5676a7ac162fe69e92750c67f5d024b5e6f8 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 20 Jan 2009 10:00:20 +0100 Subject: [PATCH] d3d9: Remove some superfluous pointer casts. --- dlls/d3d9/device.c | 2 +- dlls/d3d9/tests/device.c | 2 +- dlls/d3d9/tests/visual.c | 20 ++++++++++---------- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 768bf9d1053..aff06432f26 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -265,7 +265,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX ifac } static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) { - BOOL *resources_ok = (BOOL *) data; + BOOL *resources_ok = data; WINED3DRESOURCETYPE type; HRESULT ret = S_OK; WINED3DSURFACE_DESC surface_desc; diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index a9349744a6b..135ceba7e07 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -1770,7 +1770,7 @@ static void test_vertex_buffer_alignment(void) } if(FAILED(hr)) continue; - hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr); ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n", sizes[i], debug_d3dpool(pools[j]), data); diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 1504a53f9df..57dfab175f6 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -6490,13 +6490,13 @@ static void shademode_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed with %08x\n", hr); - hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb_strip, 0, sizeof(quad_strip), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad_strip, sizeof(quad_strip)); hr = IDirect3DVertexBuffer9_Unlock(vb_strip); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed with %08x\n", hr); - hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb_list, 0, sizeof(quad_list), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad_list, sizeof(quad_list)); hr = IDirect3DVertexBuffer9_Unlock(vb_list); @@ -7087,7 +7087,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (%08x)\n", hr); if(SUCCEEDED(hr)) { if(dcl_color) { - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad1), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad1, sizeof(quad1)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7101,7 +7101,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) } if(dcl_ubyte) { - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad2), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad2, sizeof(quad2)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7117,7 +7117,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) } if(dcl_short) { - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad3), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad3, sizeof(quad3)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7133,7 +7133,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) } if(dcl_float) { - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad4), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad4, sizeof(quad4)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7182,7 +7182,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quad_transformed, sizeof(quad_transformed)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7262,7 +7262,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) goto out; } - hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quads), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, quads, sizeof(quads)); hr = IDirect3DVertexBuffer9_Unlock(vb); @@ -7270,7 +7270,7 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(colors), 0, 0, D3DPOOL_MANAGED, &vb2, NULL); ok(hr == D3D_OK, "CreateVertexBuffer failed with %08x\n", hr); - hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(vb2, 0, sizeof(colors), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); memcpy(data, colors, sizeof(colors)); hr = IDirect3DVertexBuffer9_Unlock(vb2); @@ -7455,7 +7455,7 @@ static void test_vshader_float16(IDirect3DDevice9 *device) hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexBuffer failed, hr=%08x\n", hr); - hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), (void **) &data, 0); + hr = IDirect3DVertexBuffer9_Lock(buffer, 0, sizeof(quad), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed, hr=%08x\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(buffer);