include/d3dcommon.idl: Add missing names in D3D_SHADER_INPUT_TYPE enum.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Biswapriyo Nath 2020-08-27 23:56:25 +05:30 committed by Alexandre Julliard
parent cc7d1f2672
commit 9e59345fad
1 changed files with 2 additions and 0 deletions

View File

@ -694,6 +694,8 @@ typedef enum _D3D_SHADER_INPUT_TYPE
D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_APPEND_STRUCTURED,
D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
D3D_SIT_RTACCELERATIONSTRUCTURE,
D3D_SIT_UAV_FEEDBACKTEXTURE,
D3D10_SIT_CBUFFER = 0, D3D10_SIT_CBUFFER = 0,
D3D10_SIT_TBUFFER, D3D10_SIT_TBUFFER,
D3D10_SIT_TEXTURE, D3D10_SIT_TEXTURE,