include/d3dcommon.idl: Add missing names in D3D_SHADER_INPUT_TYPE enum.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -694,6 +694,8 @@ typedef enum _D3D_SHADER_INPUT_TYPE
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D3D_SIT_UAV_APPEND_STRUCTURED,
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D3D_SIT_UAV_APPEND_STRUCTURED,
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D3D_SIT_UAV_CONSUME_STRUCTURED,
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D3D_SIT_UAV_CONSUME_STRUCTURED,
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D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
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D3D_SIT_RTACCELERATIONSTRUCTURE,
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D3D_SIT_UAV_FEEDBACKTEXTURE,
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D3D10_SIT_CBUFFER = 0,
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D3D10_SIT_CBUFFER = 0,
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D3D10_SIT_TBUFFER,
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D3D10_SIT_TBUFFER,
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D3D10_SIT_TEXTURE,
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D3D10_SIT_TEXTURE,
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