wined3d: Reuse view validation function for render target views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-10 12:27:39 +02:00 committed by Alexandre Julliard
parent 291146b147
commit 9e1d7a0fc3
1 changed files with 5 additions and 25 deletions

View File

@ -70,7 +70,7 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
return texture->target;
}
static const struct wined3d_format *validate_shader_resource_view(const struct wined3d_view_desc *desc,
static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, BOOL mip_slice)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
@ -386,20 +386,13 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
view->refcount = 1;
view->parent = parent;
view->parent_ops = parent_ops;
view->format = wined3d_get_format(gl_info, desc->format_id, resource->usage);
view->format_flags = view->format->flags[resource->gl_type];
if (wined3d_format_is_typeless(view->format))
{
WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(view->format->id));
if (!(view->format = validate_resource_view(desc, resource, TRUE)))
return E_INVALIDARG;
}
view->format_flags = view->format->flags[resource->gl_type];
if (resource->type == WINED3D_RTYPE_BUFFER)
{
@ -412,19 +405,6 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
else
{
struct wined3d_texture *texture = texture_from_resource(resource);
unsigned int depth_or_layer_count;
if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
else
depth_or_layer_count = texture->layer_count;
if (desc->u.texture.level_idx >= texture->level_count
|| desc->u.texture.level_count != 1
|| desc->u.texture.layer_idx >= depth_or_layer_count
|| !desc->u.texture.layer_count
|| desc->u.texture.layer_count > depth_or_layer_count - desc->u.texture.layer_idx)
return E_INVALIDARG;
view->sub_resource_idx = desc->u.texture.level_idx;
if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
@ -600,7 +580,7 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
view->parent = parent;
view->parent_ops = parent_ops;
if (!(view->format = validate_shader_resource_view(desc, resource, FALSE)))
if (!(view->format = validate_resource_view(desc, resource, FALSE)))
return E_INVALIDARG;
view->desc = *desc;
@ -797,7 +777,7 @@ static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_acces
view->parent = parent;
view->parent_ops = parent_ops;
if (!(view->format = validate_shader_resource_view(desc, resource, TRUE)))
if (!(view->format = validate_resource_view(desc, resource, TRUE)))
return E_INVALIDARG;
view->desc = *desc;