d3d11: Use wined3d_device_context_get_unordered_access_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
099e2f7e81
commit
9e04985a60
|
@ -2105,7 +2105,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
|
|||
UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
|
||||
ID3D11UnorderedAccessView **unordered_access_views)
|
||||
{
|
||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
||||
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||
struct wined3d_unordered_access_view *wined3d_view;
|
||||
struct d3d11_unordered_access_view *view_impl;
|
||||
unsigned int i;
|
||||
|
@ -2125,8 +2125,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
|
|||
wined3d_mutex_lock();
|
||||
for (i = 0; i < unordered_access_view_count; ++i)
|
||||
{
|
||||
if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
|
||||
unordered_access_view_start_slot + i)))
|
||||
if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(context->wined3d_context,
|
||||
WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i)))
|
||||
{
|
||||
unordered_access_views[i] = NULL;
|
||||
continue;
|
||||
|
@ -2512,7 +2512,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D1
|
|||
static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
|
||||
UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
|
||||
{
|
||||
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
|
||||
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
|
||||
unsigned int i;
|
||||
|
||||
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
|
||||
|
@ -2523,7 +2523,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(
|
|||
struct wined3d_unordered_access_view *wined3d_view;
|
||||
struct d3d11_unordered_access_view *view_impl;
|
||||
|
||||
if (!(wined3d_view = wined3d_device_get_cs_uav(device->wined3d_device, start_slot + i)))
|
||||
if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(
|
||||
context->wined3d_context, WINED3D_PIPELINE_COMPUTE, start_slot + i)))
|
||||
{
|
||||
views[i] = NULL;
|
||||
continue;
|
||||
|
|
Loading…
Reference in New Issue