wined3d: Introduce wined3d_device_context_get_unordered_access_view().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-04-17 18:39:36 -05:00 committed by Alexandre Julliard
parent 4f61f6eed9
commit 099e2f7e81
3 changed files with 17 additions and 0 deletions

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@ -2878,6 +2878,20 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
}
struct wined3d_unordered_access_view * CDECL wined3d_device_context_get_unordered_access_view(
const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx)
{
TRACE("context %p, pipeline %#x, idx %u.\n", context, pipeline, idx);
if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Invalid UAV index %u.\n", idx);
return NULL;
}
return context->state->unordered_access_view[pipeline][idx];
}
static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
{

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@ -173,6 +173,7 @@
@ cdecl wined3d_device_context_get_scissor_rects(ptr ptr ptr)
@ cdecl wined3d_device_context_get_shader(ptr long)
@ cdecl wined3d_device_context_get_shader_resource_view(ptr long long)
@ cdecl wined3d_device_context_get_unordered_access_view(ptr long long)
@ cdecl wined3d_device_context_get_viewports(ptr ptr ptr)
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
@ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)

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@ -2572,6 +2572,8 @@ struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct w
enum wined3d_shader_type type);
struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
unsigned int *viewport_count, struct wined3d_viewport *viewports);
void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,