wined3d: Rename WineD3D_ChoosePixelFormat() to context_choose_pixel_format().

This commit is contained in:
Henri Verbeet 2011-08-22 21:02:44 +02:00 committed by Alexandre Julliard
parent 48911d7a1c
commit 9df014b9de
1 changed files with 4 additions and 4 deletions

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@ -1053,8 +1053,8 @@ void context_invalidate_state(struct wined3d_context *context, DWORD state)
context->isStateDirty[idx] |= (1 << shift); context->isStateDirty[idx] |= (1 << shift);
} }
/* This function takes care of WineD3D pixel format selection. */ /* This function takes care of wined3d pixel format selection. */
static int WineD3D_ChoosePixelFormat(struct wined3d_device *device, HDC hdc, static int context_choose_pixel_format(struct wined3d_device *device, HDC hdc,
const struct wined3d_format *color_format, const struct wined3d_format *ds_format, const struct wined3d_format *color_format, const struct wined3d_format *ds_format,
BOOL auxBuffers, int numSamples, BOOL findCompatible) BOOL auxBuffers, int numSamples, BOOL findCompatible)
{ {
@ -1290,14 +1290,14 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
} }
/* Try to find a pixel format which matches our requirements. */ /* Try to find a pixel format which matches our requirements. */
pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format, ds_format, pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format,
auxBuffers, numSamples, FALSE /* findCompatible */); auxBuffers, numSamples, FALSE /* findCompatible */);
/* Try to locate a compatible format if we weren't able to find anything. */ /* Try to locate a compatible format if we weren't able to find anything. */
if (!pixel_format) if (!pixel_format)
{ {
TRACE("Trying to locate a compatible pixel format because an exact match failed.\n"); TRACE("Trying to locate a compatible pixel format because an exact match failed.\n");
pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format, ds_format, pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format,
auxBuffers, 0 /* numSamples */, TRUE /* findCompatible */); auxBuffers, 0 /* numSamples */, TRUE /* findCompatible */);
} }