diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 53aeca33d53..9a6753693b1 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1053,8 +1053,8 @@ void context_invalidate_state(struct wined3d_context *context, DWORD state) context->isStateDirty[idx] |= (1 << shift); } -/* This function takes care of WineD3D pixel format selection. */ -static int WineD3D_ChoosePixelFormat(struct wined3d_device *device, HDC hdc, +/* This function takes care of wined3d pixel format selection. */ +static int context_choose_pixel_format(struct wined3d_device *device, HDC hdc, const struct wined3d_format *color_format, const struct wined3d_format *ds_format, BOOL auxBuffers, int numSamples, BOOL findCompatible) { @@ -1290,14 +1290,14 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, } /* Try to find a pixel format which matches our requirements. */ - pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format, ds_format, + pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, numSamples, FALSE /* findCompatible */); /* Try to locate a compatible format if we weren't able to find anything. */ if (!pixel_format) { TRACE("Trying to locate a compatible pixel format because an exact match failed.\n"); - pixel_format = WineD3D_ChoosePixelFormat(device, hdc, color_format, ds_format, + pixel_format = context_choose_pixel_format(device, hdc, color_format, ds_format, auxBuffers, 0 /* numSamples */, TRUE /* findCompatible */); }