wined3d: Add support for WINED3DFMT_BC3_UNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
91ddd1d8b2
commit
9d3460c9e0
|
@ -57,6 +57,7 @@ static const struct wined3d_format_channels formats[] =
|
|||
{WINED3DFMT_DXT3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_DXT4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_DXT5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_BC3_UNORM, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_MULTI2_ARGB8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_G8R8_G8B8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
{WINED3DFMT_R8G8_B8G8, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
|
||||
|
@ -206,6 +207,7 @@ static const struct wined3d_format_block_info format_block_info[] =
|
|||
{WINED3DFMT_DXT3, 4, 4, 16, TRUE},
|
||||
{WINED3DFMT_DXT4, 4, 4, 16, TRUE},
|
||||
{WINED3DFMT_DXT5, 4, 4, 16, TRUE},
|
||||
{WINED3DFMT_BC3_UNORM, 4, 4, 16, TRUE},
|
||||
{WINED3DFMT_ATI1N, 4, 4, 8, FALSE},
|
||||
{WINED3DFMT_ATI2N, 4, 4, 16, FALSE},
|
||||
{WINED3DFMT_YUY2, 2, 1, 4, FALSE},
|
||||
|
@ -950,6 +952,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
|
|||
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
||||
| WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_COMPRESSED,
|
||||
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
||||
{WINED3DFMT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, 0,
|
||||
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
|
||||
| WINED3DFMT_FLAG_COMPRESSED,
|
||||
EXT_TEXTURE_COMPRESSION_S3TC, NULL},
|
||||
/* IEEE formats */
|
||||
{WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
||||
GL_RED, GL_FLOAT, 0,
|
||||
|
@ -2648,6 +2655,8 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
|
|||
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = getFmtIdx(WINED3DFMT_DXT5);
|
||||
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
idx = getFmtIdx(WINED3DFMT_BC3_UNORM);
|
||||
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
/* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
|
||||
idx = getFmtIdx(WINED3DFMT_ATI1N);
|
||||
gl_info->formats[idx].flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
|
||||
|
|
Loading…
Reference in New Issue